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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Lessons from PvP to improve PvE

    I love how PvP in FFXIV turns to be actually good and engaging.. there is a reason for it to this way and here I would like to express them:

    1- in PvP Jobs have risk and reward you sacrifice resources to do X2 instead of X.
    2- in PvP Jobs doesn't need to have strict rotations to be "fun"
    3- in PvP Each skill or spell is impactful and have reason to be in their kit
    4- in PvP Not every job is the same, in PvE healers and tanks can be 2 jobs with 4 different builds instead of 8 jobs.
    5- Holy trinity exist but in an engaging way (less stress to healer and more personal responsibility to DPS an Tanks)

    DPS should care about them selves at least 50%
    Healer should be engaging jobs
    Tanks should have to manage their HP at least 50%

    Make Healing And Mitigation Is A Group Responsibility
    Healers Can Do 50% But Not All Blame On Their Back


    6- Simplification and accessibility can exist if the gameplay is fun.

    issues with the current system is there is not a single one of mentioned above,
    some game have skill rotation but rotation will behave differently based on builds and gear and this also is a dead system in FFXIV PvE.

    in the end I know that not all PvP jobs hit the nail but most of them done correctly with good principles in mind
    (8)
    Last edited by Tunda; 07-20-2024 at 11:53 PM.