I want to preface this honest question by the fact that this is not a complaint about difficulty. I actually enjoy the re-addition of some modicum of spice to keep things out of residence sleeping territory, notably in endgame dungeons, not that it was much to begin with. I have also been a relatively high end raider since SB and have played since HW extensively.
But since Endwalker I seem to have come facing a specific type of encounter design that has left me extremely frustrated, and that quite frankly makes me feel extremely dumb. I am speaking about encounters where main mechanics are almost entirely based on visual cues to watch for on the arena or the boss (or both), and asking the player to solve it as a visual puzzle within a relatively fast time window. The most egregious example to date for me has been the second Ex Trial in Dawntrail, which is leaning pretty hardcore on that kind of mechanics (the Volok swords, and the moving lines). But other examples can be found everywhere, like the ghost dungeon and its teacup boss (expert), or Superchain Theory in EW, and that obnoxious samurai boss or Statice in Criterion (or a lot of criterion tbh).
I do understand that the game encounters require diversity and variations to please everybody, and that rationally there is nothing saying those mechanics are worse than any other per se, even though they don't really tie in with the jobs or the battle system much, which could pass for a flaw in my view. But my actual problem is that it feels like I've been playing a completely different type of game lately whenever it comes to those, and worse, I am having genuine trouble with them, unlike anything else I've seen before in XIV. There are specific mechanics like the water waves in Rokkon (criterion), Superchain 2, or the moving lines in Everkeep Ex for which my brain genuinely just shuts down and freezes in sheer refusal of dealing with them. I usually excel at tasks where I have time to think things out and I am often one of the first to get to grasp with classic mechanics like High Concept, Pangenesis, Hello World, etc.
However, I've been frustrated to no end with all those visual puzzles slowly creeping into gameplay recently because no matter what I do, I do not seem to get to grasp with them. I still die consistently in the moving lines section of Everkeep Ex unless I follow another player with a dorito above the head, I still can't deal with the teacups of a simple endgame ghost dungeon, and I'm not getting better at it. I genuinely find even those stupid teacups harder to deal with than Classical/Caloric Theory or whatever. It's been an absolute misery to play through so far, while in sheer contrast I've loved the heck out of Valigarmanda Ex.
While I've been excited for the new raids to come, this has shaken a lot of my confidence into dealing with that specific type of mechanic, and I would be lying if I wasn't worried about what's to come in the future.
Am I the only one that's having that problem with those specific types of new mechanics?