Because the boss fights are leaps and bounds above everything we've had recently.Personally I don't know why everyone likes these dungeons. The smaller enemies still require 0 mechanics or thought to clear and there is no interaction with the environment at all. These are just glorified hallways with 3 bosses at the end. The only time i've ever seen the dungeons have anything even resembling a mechanic is when the Tonberry chases you in the ARR dungeon, and the waves that push you back in The Swallow's Compass in Stormblood. Why do the dev's hate dungeons so much? They put almost 0 effort into designing them besides the bosses.
There are even a couple trash packs with Actual Mechanics. They're *simple*, but they're there!
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