Quote Originally Posted by AlexaAura View Post
Personally I don't know why everyone likes these dungeons. The smaller enemies still require 0 mechanics or thought to clear and there is no interaction with the environment at all. These are just glorified hallways with 3 bosses at the end. The only time i've ever seen the dungeons have anything even resembling a mechanic is when the Tonberry chases you in the ARR dungeon, and the waves that push you back in The Swallow's Compass in Stormblood. Why do the dev's hate dungeons so much? They put almost 0 effort into designing them besides the bosses.
Because the VN players complained that the leveling roulettes were longer than 10 minutes and they didn't like having to play the game that long. So they dumbed down EVERY SINGLE PIECE of dungeon content since then. My favourite dungeon was the one with the Tomberi chasing.