Pray tell, why does "casual" or "MSQ" have to be synonymous with "braindead"? Even at level 70+? People aren't wrong when they say that Stone Vigil and especially Stone Vigil (Hard) W2W are harder than a lot of level 60-90 content. I don't believe the level range should merely represent a power level, it should be reasonable to expect some level of skill scaling as people learn things throughout their MSQ. I remember when the last boss in Keeper of the Lake could actually wipe parties.

I'm in agreement with the apparent majority, engaging gameplay is good, DT's dungeons are generally good. As a healer I actually want a reason to press my buttons, DT especially during my initial leveling experience gave me that and it was great. The raids still give me that and it's great. Am I gonna go savage? No, I'm not that level of player and my memory sucks too much. But yes, it's years past time we demanded people actually engage their brains and press their buttons. I still see too many "level 100" tanks that do not use mitigations, the other day I even watched a "level 100" WHM spamming cure in DT rather than using their kit. Why should we put up with that? Why should we tailor the game for these people? The devs put the abilities in the game, it's reasonable to expect us to use them, if people refuse to read or use their skills then the content SHOULD punish them, it's called learning.