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  1. #1
    Player
    Innio's Avatar
    Join Date
    Jul 2024
    Posts
    13
    Character
    Innio Lynx
    World
    Sagittarius
    Main Class
    Fisher Lv 100

    SCH changes that I would like to see in the next updates.

    My conclusion after 5 years of playing Savage/Ultimates. Problems that I encountered and their solutions that will not affect the individuality of the job.

    1. SCH is now the most immobile healer. Yes, they were given Seraphism (I’ll talk about it a little later), but it’s a heal and not a DPS. In 90% of cases, 2 min burst, the strongest damage is always from the boss or execution of mechanics where you need to move a lot. Without losing damage or healing for SCH, this is not feasible.

    2. Now he doesn’t forgive mistakes at all.

    3. Very poor mana regeneration.

    4. The most defenseless healer has nothing to restore HP and MP after death.

    5. Skills that conflict with themselves:

    a) If you use Summon Seraph then you have
    -Whispering Dawn changes to Angel's Whisper
    -Fey Illumination changes Seraphic Illumination
    The icons are replaced, but the potency of the skills remains the same. This really breaks those 4 skills. Here's an example: you summoned a seraph (it lasts 20 seconds) and if at the end you use Angel's Whisper / Seraphic Illumination in 3-4 seconds, then the skills will go on cooldown, but they are not applied to the party.

    Summon Seraph - If he is summoned then you cannot use Dissipation until he disappears (ie 20sec).

    Summon Seraph cannot use Aetherpact.

    b) Dissipation it gives a full Aetherflow stack and gives an increase in healing for Adloquium and Succor, BUT at the same time you lose half of your skills for 20 seconds:
    -Whispering Dawn
    -Fey Illumination
    -Aetherpact
    -Fey Blessing
    -Seraphism
    -Summon Seraph

    c) Seraphism, yes, it allows you to use “Manifestation/Accession” in the form without casting BUT the cost of mana is 1000 per skill, and now remember that mana regeneration is very weak, that is, 3-4 times using shields under Seraphism and you have 0 mana.
    Let's also not forget that Dissipation completely nullifies Seraphism. That is, if I used Seraphism and then used Dissipation, then the skill will go on cooldown, and you will be left without a buff.

    6. The only skill for movement is Ruin II 220 potency when Broil IV has 310 potency, which is minus 90 potency when moving. This is very sensitive in EX1 when you have to move around a lot, heal and at the same time try to somehow survive in 2 minutes.

    7. Whispering Dawn has 15 yalms, which is very little, I understand that I can control the fairy and place it wherever I want (in fact, this is not the case and EX2 is an example of this when the party is divided into platforms and between us there is an abyss and the boss is standing in it, I cannot place fairy between so that her regen reaches 2 sides of the platform at once, and this is either used on 4 people or not used at all = loss of healing and potential)

    8. There is no reward for using Adloquium/Succor(Concitation).
    (3)
    Last edited by Innio; 07-20-2024 at 10:00 PM.

  2. #2
    Player
    Innio's Avatar
    Join Date
    Jul 2024
    Posts
    13
    Character
    Innio Lynx
    World
    Sagittarius
    Main Class
    Fisher Lv 100
    The full message didn’t fit so I’ll continue here..
    Solutions (My attempts to somehow improve and make the SCH more interesting in more complex content):

    1. 6. and 8. :
    Give Adloquium/Succor(Concitation) a passive skill at level 60 that would give ephemeral 2 or 3 points for their use, so that they give an increase in potency for Ruin II (now 220 potency, but will be 300). This can solve immobility and healing rewards.

    2. and 3. :
    Give Aetherflow not 2000 MP but 2500 MP/3000 MP

    2. and 4. :
    Give a Instant healing skill at level 30, which can be used 1 time after summoning a Fairy, will replace the fairy summoning icon and will work purely on Sch. And call it "Silent Dusk" with potency 700 healing and restoration of 500 MP skill of the fairy herself.

    5. 7. and a) :
    First solution: Make Angel's Whisper (100 potency for 15 seconds with a radius of 25 yalms) and Seraphic Illumination (healing potency 5% magical-physical protection 10%) not identical to Whispering Dawn (80 potency for 21 seconds with a radius of 20 yalm) and Fey Illumination (healing potency 10% magic defense 5%), that is, so that these are different skills so that they have a different cooldown.
    Second solution: Angel's Whisper and Seraphic Illumination completely remove and leave only Whispering Dawn (80 potency for 21 seconds with a radius of 20 yalm) and Fey Illumination (healing potency 10% magic defense 5%) when using Summon Seraph.

    b)
    First decision: Completely change the concept of Dissipation by turning it like the three-minute Aetherflow and calling it Fey Caress. The fairy buff working on the Sch, fairy does not go away when used. This will give you a full Aetherflow stack and allow you to cast Adloquium/Succor(Concitation) once, just like Recitation, with an instant cast and no mana cost.
    Second solution: Completely remove this skill

    c)
    Seraphism, reduce the mana cost of Manifestation and Accession from 1000 to 700. Regarding the compatibility of Dissipation, the answer is in point b).
    And I also wanted to be able to turn off the visibility of the Seraph Skin. Or completely redo the design. Calling it Fey Covenant will give us a pair of fairy wings and make the character float in the air.

    Smaller and minor changes:
    1. Baneful Impact - increase the radius to 10 or 15 yalms around the target.
    2. Return Bane for Bio II/Biolysis.
    2. Excogitation - leave Duration: 45, reduce Recast from 45 to 30.
    4. Lustrate - use 20/30 Faerie Gauge instead of Aetherflow Gauge (Faerie Gauge appears at level 45)

    This was written with the help of a translator (errors are possible)
    (3)
    Last edited by Innio; 07-20-2024 at 08:15 PM.

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Innio View Post
    3. Very poor mana regeneration.

    4. The most defenseless healer has nothing to restore HP and MP after death.
    This is where I stopped reading.
    (5)

  4. #4
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    This is where I stopped reading.
    Stopped reading as well after these.
    (1)

  5. #5
    Player
    myp3ilka's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Mypzilka Milka
    World
    Cerberus
    Main Class
    Culinarian Lv 100
    Well, try to convince us all that this is not so or why a SCH should not have heals after res, when all the rest have them
    (2)

  6. #6
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KDSilver View Post
    Stopped reading as well after these.
    I secon... er third that. Gotta be bait.
    (1)

  7. #7
    Player
    Mihka's Avatar
    Join Date
    Feb 2020
    Posts
    43
    Character
    Mihka Terelis
    World
    Famfrit
    Main Class
    Scholar Lv 90
    This has to be bait but I'll bite.

    1: SCH is the only healer with an always available, instant cast DPS skill that isn't a DoT. SCH also has plenty of oGCD heals so you can heal on the move without letting your GCD halt entirely.

    2: I have no idea what you mean by this.

    3: Mana regen doesn't seem any worse than Endwalker, where it was absolutely fine? If you're abusing Seraphism and spamming out heals, yes, you'll go out of mana.. but you're not meant to GCD heal back to back to back.

    4: SCH already has tools for healing yourself up if you res smartly. Ruin II > Aetherflow > Emergency Tactics > Adlo. Summon > Dissipate > Adlo > Lustrate. Adlo > Physick > [pray for forgiveness]. What tools do the other healers have that Scholar lacks? White Mage has Benediction, which you SHOULD NOT be using on yourself, but I see far too many healers do it after they die. Astro has ED? Which isn't even that strong? And what does Sage have?
    As for your suggestion: SCH does not need low level buffs.

    5: I agree that SCH has anti-synergy, and that is something I complain about too. Your examples aren't that great, though?

    a) Skills being cancelled is an issue that should be addressed, yes. Not being able to use aetherpact is a choice between AoE and single target healing, Seraph is for AoE.

    b) Losing access to skills is, on its own, fine. You get a big resource drop as a tradeoff. The actual issue is that Dissipation doesn't buff your oGCDs, nor do your oGCDs generate gauge for Aetherpact, so the skill encourages you to use tools intuitively while unintuitively not buffing them or outright nerfing their utility. Fix the buff not applying to abilities and fix it not giving Fey Gauge.

    c) Why are you GCD healing that much, and how are you running out of mana after only 3 or 4 casts? This is a skill issue, not an ability issue.

    6: Ruin II is 220 potency. White Mage only has Dia, which is 70 and overwrites your DoT. Astrologian only has Combust III, which deals NO instant damage and overwrites your DoT. Sage only has Eukrasian Dosis III, which deals NO instant damage, overwrites your DoT, and because it requires using two skills, can also be prone to causing weaving issues if you have high ping. Every other skill that the other three healers have that are DPS neutral or a DPS gain with no cast time are conditional procs or on cooldowns. Scholar has the best reliable mobile DPS of all four healers.

    7: 15 yalms is fine. CBU3 constantly buffing the range of everything is making players lazier.

    8: Your reward for using Adlo and Succor is not dying, and the lack of reward for using them is your punishment for needing to GCD heal.


    The only change I want is for them to let us turn off Seraphism's forced glam override.
    (0)
    Last edited by Mihka; 07-21-2024 at 02:00 PM.