Dark knight problem is in its design..Why are you comparing oblation to the other tank's 25s CDs? TBN is your 25s CD and it has a shorter CD due to it having an MP cost. TBN having both an MP cost and a cooldown is fine IMO. It makes DRK unique compared to the other tanks and prevents the job from being completely braindead. IMO you should get bonus damage to the free edge/flood of shadows that you get when your TBN breaks though.
"MP management" isn't exactly some fickle art. You just dump edge of shadows into raid buffs and hold 3K for TBN if needed. Spend to avoid overcapping otherwise. You aren't supposed to have infinite MP. It isn't like PLD where you need a constant supply of MP to be able to do your GCD rotation. I don't understand why you're comparing DRK to PLD in this respect.
DRK has comparable sustain to GNB. It's more than enough to keep you up in a dungeon, you just can't solo like WAR can. I'm not sure why you're complaining that your invuln is good? Why do you have it if not to use it? DRK is fine in dungeons.
DRK does need potency buffs. It lost potency via some of the Dawntrail changes and didn't really get anything new to compensate for it. I imagine there will be potency buffs for DRK soon.
risk and rewards are dead in this job
TBN proc is not satisfying and it is dumb that you do extra calculation to gain no reward
Risk/reward doesn't exist in FFXIV. Damage rotations are rigid and fights are scripted to the millisecond. This is not unique to DRK, it's just how the game is designed.
There's a lot of mechanics you can dipp into with third eye for a small Kenki gain. Including tankbusters and spreads.
Often followed by a raidwide that will kill you if you're not topped off. Hence, creating a risk of dying, and a reward for taking the risk anyways.
Last edited by GoatOfWar; 07-22-2024 at 08:15 PM.
It does exist in PVP
it is weird then why they are trying to make that in DRK with TBN.. it doesn't make sense
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