Quote Originally Posted by Chyro View Post
I find it fun

Not sure if it's possible for them to improve the netcode like people seem to desire. Though if it did, it may also end up messing up a lot of players that are used to how aoes and getting hit or not hit works atm. Like 10 years of being used to how it works suddenly getting changed. Not sure if that's worth doing, if it's even possible.
It is possible. Using the same solution the third-party tools use, which is subtracting your latency from animation locks, is very within the realm of possibilities. A bit more difficult to implement in the case of server side stuff, I imagine, but very much possible.

As for "people being used to it", it's not an argument. Get used to the new stuff. If you move to a place with different latency, you need to get used to it. If your job gets reworked and you get a different rotation, you need to get used to it. People's inability to adapt should not be an argument to not make improvements to the game.