
Originally Posted by
Urielparadox
This is not to say there isn't an issue with snapshotting in this game, cause there is. it just has nothing to do with skill clipping.
Yep, my bad. I had never before heard hitbox "clipping" used at any meaning more than "hitbox overlapped with hurtbox, therefore counting as a hit". It doesn't strictly mean an 'unintuitive" or "unfair" hit taken, just... a hit. When complained of, that's usually from an AoE bearing player or unit moving across another player's hitbox, but at that point the specific term carries no specific use or value; you may as well just say "hit".
I'd had the thread opened for a while before responding and forgot to scroll back up first. My apologies.
Tangent:
That said, for a near-zero ping 2.5s GCD player to be unable to triple weave would mean that the average ICD of the skills used across that global is above 6.2 seconds. Non-movement animations with such high ICDs have been increasingly pruned from the game, pushed towards a more standard 0.5s (+ rtp), so it seems unlikely that a 2.5s player would necessarily need a 3rd party tool to do so. When playing on JP servers, JP friends regularly reported that they could triple-weave (and not merely mudras, which briefly had an especially low ICD) without drifting their GCD whatsoever.