Quote Originally Posted by caffe_macchiato View Post
As Yoshida put it: "Every time you take an action in the game, the game will communicate with the server, check for cheating and come back afterwards. This creates a delay that an offline game doesn't have, since there's no need to check on the Internet."
Not gonna lie, I laughed out loud when I read that. Because guess what, all MMORPGs work the same way. And yes, obviously it creates a delay (which can lead to horrendous pings - WoW's WOTLK launch says hi).

But that doesn't change the fact that FFXIV's netcode is garbage. Because of it, we get snapshotting, animation locks, animation queues, slidecasts and other stuff that has absolutely no business being in a 2024 MMORPG (or any game for that matter). WoW's client did that way better 10 years prior to 2.0 release.
I don't know whether it was because the devs had little experience in designing that stuff, or whether because they used a commercial protocol that wasn't designed for gaming in mind, but they absolutely need to change that. Problem is, they can't.