Feedback: LEARN HOW TO DODGE!
It seems that Reddit and some influencers have asked posters to make new threads on the forums to "get the players' attention", so I will do the same.
Across English and Japanese threads, there has been a main point of criticism regarding hitboxes in the first boss of Strayborough Deadwalk and the M2 raid. In particular, the "bullet hell"-style mechanic whereby particles fill the stage in a predictable pattern and players must dodge. Because it is predictable, they are telegraphed; and because they are somewhat numerous and not too fast, they cannot be trivially dodged. This results in a greatly increased chance of being hit. This is likely the reason why people are saying raids are "too difficult".
We have seen many other examples of snapshotting having a negative effect when players who have played for 10 years without understanding how the game works encounter it. See the Fall Guys thread for all the funny gifs of people getting hit and being confused. People being subpar in this game exist, and you would otherwise agree if this weren't July 2024.
Many people have lauded the new raids for increasing the difficulty, but the playerbase has not actually tried learning the game to accommodate. I am asking the player base to budget more time to improve their skills or complain less on the forums. Specifically, you should have to move out of mechanics. When you have 20 particles on the stage in a pattern, the player should use pattern recognition to dodge it. This was not as noticeable in Endwalker because content was easier, even though many players are complaining about M2 despite the mechanic being identical to Barbaricca which was required by the MSQ. I am not saying the mechanic needs to be removed, because the issue is with the players. The quickest fix would be to improve at the game. The best fix would be to improve at the game and stop complaining.
Note regarding ping: it's a non-issue.
Note regarding "skill issue": I don't have one.