I play with 150-200 ms roughly from south america, so any improvement to the Netcode is a win
Untill the SA data center comes I will stick to using the network... of cousin Alex



I play with 150-200 ms roughly from south america, so any improvement to the Netcode is a win
Untill the SA data center comes I will stick to using the network... of cousin Alex
Seconding that. While it is perfectly possible to complete every piece of content in the game, the netcode issues force you to adjust in ways that are less than intuitive.
Some examples:
Mechanics that require you to touch another player to pass a debuff, the popularly called "rots", require you to purposefully stay with the player for at least a whole GCD, to ensure that debuff has been passed. Examples of this are the Nisi passes in TEA, Hello World debuff passes in TOP, and rot passes in P4S.
Mechanics that require you to be in a specific position in relation to another player + be moving can fail simply because the difference between the position you see in your screen is completely different than what your server registers. Examples of this are the Limit Cut in TEA and Grand Octet in UCOB.
Mechanics that rely heavily on timing cues to register the position of an AoE also suffer from having a significant difference between what you see on your screen. For example, Thordan's Earthquakes in DSR.
All of these mechanics are perfectly doable. However, you have to consciously adapt to the server-client communication issues. In some cases, the solution is ignoring visual and sound cues and using your own GCDs to measure when you have to move, for example, which is somewhat less intuitive.
If you play PVP, these issues compound, since PVP is not as predictable as PVE encounters. I think anyone who played with long enough has been through a situation where you put your guard up, your ability is spent, but you get hit anyway because the server registered your adversary's input before yours.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



