Quote Originally Posted by sarahnight View Post
The hardcore and midcore love the new dungeons... the casuals in my guild want to quit the game over them. Hardcore and Midcore always have raids and other content to enjoy... Making MSQ dungeons be like prog lite raids will ultimately cause this game to lose subs. The pattern is clear from Endwalker on the dungeon team has ramping up the difficulty of MSQ dungeons. You will cheer this on i guess, but the vocal hardcore and others who claim MSQ dungeons are boring, ignore the fact that if you keep making the dungeons harder and harder you will alienate a large group of subs from your game. It happened in WoW it will happen here. I know of at least 2 10 year veterans of this game are contemplating canceling their subs over this. You may say, don't let the door hit you on the way out, but is that our community?

This has become a very dividing issue in the community with loud screaming the DUNGEONS ARE AWESOME, and frustrated silence from players who feel like they are hitting a wall and cannot get over it.

Do we just wish them well and goodbye? Or can we find a way to bring everyone forward? Too many posts seem to say get gone you bad players.

I just wish we could make it so everyone can get through Dawntrail without mental breakdowns, abandoning FFXIV or whatever. Yoshi wanted to stress us he said, he has succeeded.
Let's be honest here...what are we considering "hard" from the MSQ dungeons? Because on my first time on each we defeated every boss with no more than 1 wipe (always caused by some funny unexpected mechanic that you learn, laugh and try again). Where is the difficulty? AOE markers on the floor that we have been dealing with since lvl5? The boss holding his sword marking the RIGHT side of the arena for whole 6 seconds showing "i'm gonna cleave this whole area?" The zig zag pattern of the lizard-guy soldier that gets dodged by just staying not moving on the "curve" side of the whole marker? I really can't see where is this so called difficulty spike. If something, the dungeons are funnier and more entertaining that the borefest that was the Endwalker MSQ dungeons.

The people complaining sound like people that have 0 tolerance to frustration or dying in a videogame and that have 0 intention of learning how to play the game. Like...come on you have the "trust" system, just follow the AI if you think everything is so hard.

We are level 100 now. If players can't deal with mechanics that we have been seeing since lvl18 in Tam-Tara it's on the players and not on the game.