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  1. #1
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100

    In Defense of Dawntrail's Difficulty.

    It seems like the increase of difficulty within normal content has sparked some controversy for some reason? I think the implementation of harder and more unique mechanics in battle content is highly welcome and helps spice this game up a little bit. Especially in Endwalker, raids for example felt like a watered down "free trial" version of what they are supposed to be compared to savage. And yes while no one is expecting normal content to be nearly as difficult as savage, I felt like Endwalker was so neutered down (and Shadowbringers too to some degree), that it ended up hurting the encounter design on a casual level.

    It is especially astonishing to see people complain about the raid difficulty in the very first week. We will be stuck with every raid tier for around 6-8 months, plenty of time to learn the fights and get better. But if someone complains a single day into the raid tier, that just shows their sheer unwillingness to learn, improve and engage with the games mechanics at a fundamental level.

    And for dungeons, I think they should keep this difficulty coming. In Endwalker healers were so redundant, that tanks had 0 issues keeping the entire party alive (yes that includes Dark Knight) thanks to the absolutely pathetic damage output from trash and bosses. At this point ARR dungeons are harder to heal/tank than endwalker dungeons. Especially the more hardcore crowd are forced to run these dungeons to farm tomes for savage with barely any alternatives. Dungeons like Alzadaal's legacy and the Aetherfont from Endwalker were so mind numbingly boring that I'd rather farm tomes through POTD solo attempts. Even Yoshida admitted that he fell asleep during dungeons in Endwalker. Who can blame him? There is only so many basic stack/spread markers someone can take over running the same dungeons for months before going absolutely insane.
    (4)

  2. #2
    Player
    CatWeazle's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Cat Weazle
    World
    Raiden
    Main Class
    Marauder Lv 100
    Everyone is forced to do the msq dungeons at least once. Nobody is forced to do Expert Dungeons, Raids, Savage content, etc. - That is the more difficult content. As one of those casual players who prefer the content not hard, I accept that and I don't do raids/expert dungeons/savage/ultimate, etc.

    But I don't want "my" content, basically the only stuff I can do without being frustrated, getting more and more difficult until it blocks me from finishing the msq.

    Leveling dungeons, or better dungeons we're forced to do in the MSQ, need to be easy because everyone has to do them.

    Nobody forces me to do difficult content in this game. so I don't do it. I'm still forced to do the MSQ though. Also, nobody forces you to do the "easy" content more than once, just don't do it.
    (4)

  3. #3
    Player
    VioletCatastrophe's Avatar
    Join Date
    Jul 2024
    Posts
    43
    Character
    Violet Morganite
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by CatWeazle View Post
    Everyone is forced to do the msq dungeons at least once. Nobody is forced to do Expert Dungeons, Raids, Savage content, etc. - That is the more difficult content. As one of those casual players who prefer the content not hard, I accept that and I don't do raids/expert dungeons/savage/ultimate, etc.

    But I don't want "my" content, basically the only stuff I can do without being frustrated, getting more and more difficult until it blocks me from finishing the msq.

    Leveling dungeons, or better dungeons we're forced to do in the MSQ, need to be easy because everyone has to do them.

    Nobody forces me to do difficult content in this game. so I don't do it. I'm still forced to do the MSQ though. Also, nobody forces you to do the "easy" content more than once, just don't do it.
    Every MSQ dungeon after the .0 expansion launch is added to expert roulette.
    Levelling alt jobs requires redoing the levelling dungeons.
    High level roulette is also important for tomestones.
    You need to do 5 expert roulettes per week to cap tomestones if you want to keep up to date with raiding.

    You clear the content once, and then don't touch it again. For players like me, I have to do it over and over and over again for tomestones. You aren't forced to do the MSQ, but you do need to do it if you want to play the game. You can either learn how to beat it (it really isn't that hard, and if you asked for help many people - myself included - would be happy to help you improve), or just not play. You can't expect the game to never demand more of its players. Especially not when the game has actually dumbed itself down for ShB and EW's MSQ content to the point that many people I know quit from how boring the casual content is.

    When this content is too easy, the people who play the game the most are affected. When this content is 'too hard' (by your standards) the people who play the game the least are affected. If I were the devs, the answer is obvious.
    (9)

  4. #4
    Player
    LilithKha's Avatar
    Join Date
    Jun 2024
    Posts
    22
    Character
    Lilith Kha
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VioletCatastrophe View Post
    When this content is too easy, the people who play the game the most are affected. When this content is 'too hard' (by your standards) the people who play the game the least are affected. If I were the devs, the answer is obvious.
    Adding on to this, the people who play the game the most are also the ones giving square the most money through subscriptions and cosmetic items. They are also the ones most likely to keep playing the game in the future through pre-orders and deluxe editions. Catering to dedicated players is always the smart business move.
    (2)

  5. #5
    Player
    Mooserocka33's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Moose Rocca
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by VioletCatastrophe View Post
    Every MSQ dungeon after the .0 expansion launch is added to expert roulette.
    Levelling alt jobs requires redoing the levelling dungeons.
    High level roulette is also important for tomestones.
    You need to do 5 expert roulettes per week to cap tomestones if you want to keep up to date with raiding.

    You clear the content once, and then don't touch it again. For players like me, I have to do it over and over and over again for tomestones. You aren't forced to do the MSQ, but you do need to do it if you want to play the game. You can either learn how to beat it (it really isn't that hard, and if you asked for help many people - myself included - would be happy to help you improve), or just not play. You can't expect the game to never demand more of its players. Especially not when the game has actually dumbed itself down for ShB and EW's MSQ content to the point that many people I know quit from how boring the casual content is.

    When this content is too easy, the people who play the game the most are affected. When this content is 'too hard' (by your standards) the people who play the game the least are affected. If I were the devs, the answer is obvious.
    The sad thing is they ALWAYS bend the knee to the other and make things easier because they are the only ones who come on the forums. Thank god i seen all this stuff on other places like you tube so i can make sure the devs see real peoples opinions not just the worst of the players.
    (4)
    My discord is Moose#9971

  6. #6
    Player
    Riotas's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Khalem Nidaar
    World
    Alpha
    Main Class
    Scholar Lv 100
    No one is forced to do the MSQ/play FF14, everyone can decide what they want to play, and there are lots of MMORPGs out there

    Having said that, I think some helper mechanism for people who find the MSQ dungeons too difficult still makes sense.
    I read through some of the comment of the 1000000 threads about dungeon diffuculty and I have the suspicion that most of the people who complain about the difficulty are
    - older gamers
    - gamers with some kind of disability/handicap
    - gamers with low self-confidence/anxiety

    Those people neither have the reflexes and learnability of young healthy people nor the mental resilience against "dying very often", it just stresses them out.
    That means it's not their "sheer unwillingness to learn, improve and engage with the games mechanics at a fundamental level" - they do want to learn, but their bodies and brains say no.
    The controversy came about because they identify themselves as "average casual player", but they're actually not the typical casual player (not meant offensively).

    So I would suggest some easy-to-implement barriere-free mechanism to aid those people but without changing the difficulty for the normal healthy player.
    The easiest way I can think of is adding a voluntary echo option for duty support in MSQ fights. So if you enter with Wuk Lamat + Scions, you still see the same mechanics with the same speed, but you won't die so easily.
    (3)
    Last edited by Riotas; 07-20-2024 at 11:15 AM. Reason: typo

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,232
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    You can't have fun, without any difficulty

    https://www.youtube.com/watch?v=83KQxW8ZLtI
    (3)

  8. #8
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Riotas View Post
    Those people neither have the reflexes and learnability of young healthy people nor the mental resilience against "dying very often", it just stresses them out.
    That means it's not their "sheer unwillingness to learn, improve and engage with the games mechanics at a fundamental level" - they do want to learn, but their bodies and brains say no.
    I can sympathize with people who are struggling due to either anxiety, old age or other health conditions, I myself struggle with anxiety. However as many people on other posts pointed out, the community overall is incredibly willing to offer their assistance and guidance. If one can complain about difficulty a day into the content on the forums, then one should have the ability to ask a FC member for help... or even make a partyfinder.

    However I like your idea of adding "voluntary echo option". I think you can add the 1 self revive mechanic from trust trials to trust dungeons as well. Perhaps even something like stone, sea, sky but instead for rotation, you just learn about various mechanics (since the novice hall is incredibly outdated).
    (0)
    Last edited by Naomishtola; 07-21-2024 at 12:44 AM. Reason: typo

  9. #9
    Player
    Casti_EL's Avatar
    Join Date
    Nov 2020
    Location
    Gridania
    Posts
    189
    Character
    Casti Elensar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    IMO - it's fine as it is. I'm certainly a casual player, I don't do savage/extremes as I'm a UK player playing on US servers so my latency is usually averaging around 120-150ms, and I suffer with anxiety too (which is ironic considering I main healer job types which are one of the most anxiety-inducing roles going). I've had no problem with the difficulty of the new dungeons/raids at all.

    I'd say the only two dungeons that have frustrated me were the last two of the MSQ, and the fourth raid - only because I got snapshotted by the mechanics a few times due to lag and pretty much got one-shotted. That said, I wouldn't want SE to reduce the difficulty at all - making the game too easy just takes away some of the fun or sense of accomplishment. It removes that strive to work harder and improve, to overcome difficulties and keep pressing on.

    Personally, I tend to try new dungeons in Duty Support first - great way to learn mechanics (just follow the NPCs) and get through them to progress the story.

    Appreciate some may struggle due to disabilities and the like and yeah, the idea of an optional "echo" to make encounters easier may benefit. Maybe something that can be added to duty support just with balance of reduced rewards?
    (3)

  10. #10
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,785
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    The only problem I have is clearing is the solo NPC fights where have to play some class they never played just to advance the story so can go to the new area for crafting materials. Maybe add skip solo fight option so can advance the story.
    (1)

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