Quote Originally Posted by Colt47 View Post
My favorite part of this entire part of the MSQ was turning on the fountains, because burning more innocent souls so people could have fountains and a fireworks display before we shut everything down makes perfect sense. But again, the problems are mostly ignoring everything that came before this when writing the story. We could literally have cured levin sickness via the same methods we handled the light sickness, we have ultima thule to prove we don't need living aether to keep the memories of someone alive, we have the knowledge to seal a soul in a crystal without destroying it since we made the journey with our allies back from the first, so we could have just trapped Sphene harmlessly to prevent her memory erasure or to simply stop her from doing something, yet somehow we decided to take the most unnecessary and risky method for the sake of an epic fight.
We should have been able to mention something about the levin sickness. However, we can't really hold up ultima thule as an example of anything. The laws of reality literally work differently there.

Quote Originally Posted by OMGJesuis66 View Post
Cure tempering shouldn't have ever been a thing, that was a dreadful MSQ choice that trivialized one of the biggest issues in the narrative reality, and yet it was done and somehow only one person has this now miraculous cure.
I personally feel like the tempering cure was earned narratively. Plus it came at a time when primals were no longer really a focus of the story anyway. Just because something like tempering is a problem at the start of a story doesn't mean it has to stay that way the whole time and that the world shouldn't find solutions to its problems. And while Alisae was the one to sprearhead the development there's no 'one person' that can do it now because that knowledge has been shared.