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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    My favorite part of this entire part of the MSQ was turning on the fountains, because burning more innocent souls so people could have fountains and a fireworks display before we shut everything down makes perfect sense. But again, the problems are mostly ignoring everything that came before this when writing the story. We could literally have cured levin sickness via the same methods we handled the light sickness, we have ultima thule to prove we don't need living aether to keep the memories of someone alive, we have the knowledge to seal a soul in a crystal without destroying it since we made the journey with our allies back from the first, so we could have just trapped Sphene harmlessly to prevent her memory erasure or to simply stop her from doing something, yet somehow we decided to take the most unnecessary and risky method for the sake of an epic fight.
    (6)

  2. #2
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    154
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Colt47 View Post
    My favorite part of this entire part of the MSQ was turning on the fountains, because burning more innocent souls so people could have fountains and a fireworks display before we shut everything down makes perfect sense. But again, the problems are mostly ignoring everything that came before this when writing the story. We could literally have cured levin sickness via the same methods we handled the light sickness, we have ultima thule to prove we don't need living aether to keep the memories of someone alive, we have the knowledge to seal a soul in a crystal without destroying it since we made the journey with our allies back from the first, so we could have just trapped Sphene harmlessly to prevent her memory erasure or to simply stop her from doing something, yet somehow we decided to take the most unnecessary and risky method for the sake of an epic fight.
    Cure tempering shouldn't have ever been a thing, that was a dreadful MSQ choice that trivialized one of the biggest issues in the narrative reality, and yet it was done and somehow only one person has this now miraculous cure. The presence of dynamis is what preserves Ultima Thule nature, how to apply that to an actual world is still akin to a mystery. Living Memory is still part of the world, while dynamis has spoken to be only extraterrestrial energy. It's still an untouched territory, and yeah, Dynamis could solve a lot of the narrative problems. Again, god-like tools. The knowledge of putting people inside a crystal comes from the pursuit of White Auracite, a resource that only a few actually have in hand and it is not exactly a reliable effort, as one can tap into the memories within and pull the memories out at any time. A more reliable method would be the contramemoria method. One which wasn't spoken to us how to make it and also a method that set the 13th on their path for the Flood of Darkness.

    It's awful that the MSQ kept giving answers for all the problems in existence precisely because of that, now no threat is relevant because we have the answers for everything. It's removed the weight of so many problems, it is one thing to give them methods that can tend to those issues, but finding a complete and absolute cure is bad if you plan to keep the story consistent of this still being an issue. But well, what do I know?
    (3)

  3. #3
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Colt47 View Post
    My favorite part of this entire part of the MSQ was turning on the fountains, because burning more innocent souls so people could have fountains and a fireworks display before we shut everything down makes perfect sense. But again, the problems are mostly ignoring everything that came before this when writing the story. We could literally have cured levin sickness via the same methods we handled the light sickness, we have ultima thule to prove we don't need living aether to keep the memories of someone alive, we have the knowledge to seal a soul in a crystal without destroying it since we made the journey with our allies back from the first, so we could have just trapped Sphene harmlessly to prevent her memory erasure or to simply stop her from doing something, yet somehow we decided to take the most unnecessary and risky method for the sake of an epic fight.
    We should have been able to mention something about the levin sickness. However, we can't really hold up ultima thule as an example of anything. The laws of reality literally work differently there.

    Quote Originally Posted by OMGJesuis66 View Post
    Cure tempering shouldn't have ever been a thing, that was a dreadful MSQ choice that trivialized one of the biggest issues in the narrative reality, and yet it was done and somehow only one person has this now miraculous cure.
    I personally feel like the tempering cure was earned narratively. Plus it came at a time when primals were no longer really a focus of the story anyway. Just because something like tempering is a problem at the start of a story doesn't mean it has to stay that way the whole time and that the world shouldn't find solutions to its problems. And while Alisae was the one to sprearhead the development there's no 'one person' that can do it now because that knowledge has been shared.
    (3)

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