1. That's an intentional design choice made to keep the cities populated. If once city had everything, no one would ever go to the other one ever again.

2. While cool, it's likely impossible (for now, anyway) for technical reasons.

3. They tend to change that over time as the tech improves. IIRC the devs want this themselves, but can't just make sweeping changes to the system.

4. Why? What benefit would it have?

5. IIRC they're planning to add that in upcoming patches

6. Probably never going to happen. That's an intentional aesthetic choice on the part of the dev team.

7. IIRC, they said this is impossible right now due to the way the various audio tracks (zone music vs combat music vs mount music, etc) interact in the open world.

8. That may be a technical limitation rather than an intentional design choice.

9. Again, why? How often do you really have that many quests active at once?

10. Again, this is an intentional design choice. They want it to be a gil sink. That's the point.