This is MY experience piss offYou're making a claim that is simply false. No mechanic in the game requires split second reactions, whether ultimate, savage, or normal difficulty. Hyperbole is never going to result in a favorable response. If you're having to react to a split-second telegraph, then you simply are not paying attention to the boss or your surroundings. The actual telegraphs are happening long before the ground marker shows up. This issue is self-made. If you want to give an example of one of these mechanics you're struggling with, like someone else asked, we can help you understand it, but don't expect pity when you make a hyperbolic claim that is flat out false.
Your "experience" doesn't matter when what you're saying happened .... DID NOT HAPPEN.... I'll repeat it slowly for you.... there are ZERO.... mechanics... in Final Fantasy XIV.... that require split-second reactions. Hard stop. None... no difficulty has any... period.... Claiming otherwise is 100% false....
Can you tell me why you're inserting your life into mine and gaslighting me you sound a lot like a stalker.Your "experience" doesn't matter when what you're saying happened .... DID NOT HAPPEN.... I'll repeat it slowly for you.... there are ZERO.... mechanics... in Final Fantasy XIV.... that require split-second reactions. Hard stop. None... no difficulty has any... period.... Claiming otherwise is 100% false....
As someone who has had to get law enforcement involved for someone stalking them, your hyperbolic statements about stalking are neither funny nor appropriate. I'm also not "inserting my life into yours". I'm stating a fact about the game that is directly contradictory to "your experience". Here's the thing.... facts don't care about your feelings. Regardless of how you FEEL about "your experience", it is factually incorrect. The problem is not with the game, the difficulty, or the mechanics. The problem is with you. You didn't pay attention, you missed the actual telegraph, and the ground marker for that mechanic was never intended to be the telegraph. This is the case with many mechanics in dawntrail. You can either take that information and do better, or continue to seek pity. One will lead to enjoying the game more, the other will lead to more hyperbolic whining.
I mean i find savage version of honey b lovely to actually be easier than the normal version way more fun. Item sync duh anyone would agree but i never said item unsync meaning ur cherry picking to make ur less than successful point important. Normal content in DT is overall easy. Yet take zoraal ja ex vs his normal fight. His EX is way easier than normal fight and way better.Ah yes. Something that gives you LB3 immediately after it so that as long as one healer survived, nothing matters.
And literally just Once on Rokojo from Mount Rokkon.
Due to the lack of an item level sync in the EX versions, of course Zodiark EX is going to be easier than Zodiark Normal.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
The fight with stricter positioning, much less telegraphs for its attacks, Eden Titan-style spreads and knockbacks, Projection of Triumph/Turmoil, and a triple hit tankbuster that necessitates an invuln or double tankswap with no item level sync allowing for players with 20 or more IL above the minimum to use their full strength-
Is easier than the version that has none of that but has slightly more line stack aoes and an IL sync of 12 above the IL it's balanced to, except because of the fact that you don't have access to the lv99 armor until after already clearing this and most people don't stay up to date on their gear while doing the msq/levelling so you often end up with people who are still in full IL660 gear.
Ok.
This is a pretty good example of where I believe you're misunderstanding my point I made earlier. Those mechanics you listed off. Individually they are by no means any more difficult to execute than any of the normal mechanics. Also, iLVL is a moot point, as the fights are all totally clearable on minimum iLVL. The speed at which you clear has no bearing on how easy it is to resolve mechanics. My statement earlier wasn't that the FIGHTS when taken as a whole aren't harder than their normal counterparts, but the individual mechanics don't ask anything more of players than any normal mechanics. This is the indisputable fact. You aren't expected to react faster or do anything special for savage/ex mechanics. You just may have a harder time learning them due to less obvious telegraphs, and multiple of those mechanics may be stacked on top of one another. This is the reason why players often find the savage versions of fights easier than their normal counterparts after progging. You become intimately familiar with the particular dance in savage, and it's arguable that the savage version of fights is more strictly scripted than the normal version. Once you learn the savage mechanics, since they're not any more demanding to actually execute, the hard part is over and the fight becomes trivial. Take Eden 10, for example. While progging took my static a while, once we progged it, I quickly got to a point where I wouldn't fail a single mechanic. Put me in normal, however, and I die repeatedly. This is partly because I was expecting savage mechanics and the normal behaved slightly differently, but still, the savage became easier to me after I progged. That doesn't mean the fight itself is easier, but it's perceived easier.The fight with stricter positioning, much less telegraphs for its attacks, Eden Titan-style spreads and knockbacks, Projection of Triumph/Turmoil, and a triple hit tankbuster that necessitates an invuln or double tankswap with no item level sync allowing for players with 20 or more IL above the minimum to use their full strength-
Is easier than the version that has none of that but has slightly more line stack aoes and an IL sync of 12 above the IL it's balanced to, except because of the fact that you don't have access to the lv99 armor until after already clearing this and most people don't stay up to date on their gear while doing the msq/levelling so you often end up with people who are still in full IL660 gear.
Ok.
I think they realise they got caught out. Alexandria Boss 1, for example, isn't split second reactions. It sets out the naughts and crosses way ahead of time and you can see what order they're gonna do. You have quite a bit of time to look at it and go "okay dodge, in, dodge, in". Then after its tutorialed you it adds in the front cleave or rear cleave attack to the mix and it still gives you a couple of seconds to figure that out.
Is it a bit more complex than normal? Yeah, sure, why not. Does it give you more than a split second to react? Hell yeah it does. Gives you loads of time. The level 100 Dungeons are only hard if you've spent the entire game relying on the orange no-no zones instead of looking at the animation telegraphs or unique attributes of certain attacks. Like circular sfx are generally going to be a donut and crosses are going to be explosions. You can never be hit by certain mobs, like the early games Cyclops, purely by looking at its animations rather than attack names.
Heal checks are just that... Heal checks... But in regards to savage, during relevancy, capped iLVL really isn't any easier on heal checks than minimum iLVL. And again, keep in mind I'm talking about individual mechanics. The individual mechanics are not any harder to resolve than the normal counterparts. The difficulty comes from learning the mechanics and proper disbursement of mitigations. Both of those are irrelevant in a conversation about reflexes and reaction times.
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