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  1. #11
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Actually, no, because it isn't a binary choice. There isn't "one group gets content and the other can, unfortunately, suck it". There are multiple ways within a software environment to create options for most non-outliers.

    There isn't a business case for false dilemmas.
    Only in this case, it's a binary case because we can either have difficulty progression throughout the game or we can not. Anything else would be asking the developers to design the game twice, and that's not even remotely a fair ask. Let them build the game the way that they want and just play it or don't. I chose to play it through all the abysmal design decisions of Shadowbringers and Endwalkers. I could have quit at any time I wanted, and actually did several times. The design is good again, and a small vocal minority should not screw that up because the game no longer caters to no-effort (not even low-effort, straight up non-effort) players.
    (4)

  2. #12
    Player
    Vhoxz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vhoxz Cloudsword
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jaxtaro View Post
    Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else. That isn't the way FFXIV was made or marketed.

    I still fail to understand why "opt in to hard" is such a difficult concept to grasp.
    This is a argument that won't work in your favor. I don't care about island sanctuary, having relics be a mindless grind, housing, and many other things. So I'm also paying for content made for someone else. It's an MMO, not everything should be tailor made for you. What do you want them to do? Pay extra if you want access to the housing system, 5 more bucks if you want to raid? What a load of nonsense!
    (3)

  3. #13
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by yoshinoharu View Post
    Only in this case, it's a binary case because we can either have difficulty progression throughout the game or we can not. Anything else would be asking the developers to design the game twice, and that's not even remotely a fair ask. Let them build the game the way that they want and just play it or don't. I chose to play it through all the abysmal design decisions of Shadowbringers and Endwalkers. I could have quit at any time I wanted, and actually did several times. The design is good again, and a small vocal minority should not screw that up because the game no longer caters to no-effort (not even low-effort, straight up non-effort) players.
    I can kind of agree with your first point, that as it currently stands, it is a binary, and if that were the only choice, outside of Stayborough Deadwalk's first boss, which needs tuning regardless, then I would prefer it stay as is.

    I simply don't buy into the idea that those are the only options, and that there are ways to cover most poples' needs without too much coding trauma, and if that'svan option, it's a better one.
    (3)

  4. #14
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vhoxz View Post
    This is a argument that won't work in your favor. I don't care about island sanctuary, having relics be a mindless grind, housing, and many other things. So I'm also paying for content made for someone else. It's an MMO, not everything should be tailor made for you. What do you want them to do? Pay extra if you want access to the housing system, 5 more bucks if you want to raid? What a load of nonsense!
    So that is actually an even weaker rebuttal than you think the argument is. If some side activity doesn't appeal to you and you choose to not partake, and there is plenty of that, then that isn't the equivalent of the game being stressful enough in MSQ and daily roulette content, which are the main thrust of the game that people forego them.
    (3)

  5. #15
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    22
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else. That isn't the way FFXIV was made or marketed.

    I still fail to understand why "opt in to hard" is such a difficult concept to grasp.
    You might have a point if any of the new content was harder than anything from Heavensward, Stormblood or even Shadowbringers.
    (6)

  6. #16
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    You might have a point if any of the new content was harder than anything from Heavensward, Stormblood or even Shadowbringers.
    Funny, if it wasn't, there wouldn't be 37,000 posts thanking SE for "finally making it a challenge". Try harder, that argument flopped harder than betamax
    (2)

  7. #17
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jaxtaro View Post
    Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else.
    Cool. That's also how midcore and hardcore players feel. Unless you want every single piece of content to have Normal/Hard/Savage difficulty, you will never make everyone happy.

    The thing is, new/casual/bad players can either get carried or get better in most cases. Skilled players can't magically lose their skill so that they feel challenged in extremely easy fights, though.
    (0)

  8. #18
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Cool. That's also how midcore and hardcore players feel. Unless you want every single piece of content to have Normal/Hard/Savage difficulty, you will never make everyone happy.

    The thing is, new/casual/bad players can either get carried or get better in most cases. Skilled players can't magically lose their skill so that they feel challenged in extremely easy fights, though.
    Every piece of content doesn't need to have 3 difficulty levels, but 2 for MSQ dungeons and roulettes would work quite well. I agree that midcore and hardcore players shouldn,'t have been neglected, but the solution isn't to neglect someone else.
    (4)

  9. #19
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    That's why gaming came up with difficulty options. You could use Trusts and implement a slider.
    Or allow us to manually set the ilvl (we can already do that but it's too limited).

    This is exactly why we need options.
    Why can't SE understand something that has been solved decades ago?
    (2)

  10. #20
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Payadopa View Post
    That's why gaming came up with difficulty options. You could use Trusts and implement a slider.
    Or allow us to manually set the ilvl (we can already do that but it's too limited).

    This is exactly why we need options.
    Why can't SE understand something that has been solved decades ago?
    There already is an easy mode, it is called playing Warrior.
    (6)

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