Quote Originally Posted by LibitIncarne View Post
Name 1 time where Limit Cuts show up in normal content. (Normal Content, of course, meaning Dungeons, Normal Trials, Normal Raids, Alliance Raids, Variant Dungeons, FATEs, Hunt Marks, the DF-able parts of Deep Dungeons, Eureka (but not BA), and Save The Queen content (but not Duels or DRS.).)
Name 1 time where Proteans show up and are unavoidable in normal content.
Name 1 time where anything even remotely close to Hello World shows up in normal content.

Saying that execution of mechanics isn't any more difficult is a blatant lie.
Name one instance where literally ANY of those mechanics require a faster response time or a more demanding execution than normal outside of stacking of multiple mechanics.... I'm not saying that there aren't new mechanics in savage vs other content. I'm saying that the DEMAND that savage mechanics place on the player really isn't any different. Once you know the mechanics, the reaction time required to execute those mechanics is roughly the same as the reaction time required to execute normal mechanics... this... is undeniably true.... Heck.. every instance of limit cuts in savage gives you almost 10 seconds at minimum to position yourself and ample time to maneuver mid-mechanic if your strat requires swapping.... Execution difficulty isn't based on whether the mechanics show up, if they're avoidable, or if they are telegraphed. Execution difficulty is 100% based on "What is expected of me to successfully execute this mechanic?"