Quote Originally Posted by Connor View Post
Isn’t that to do with how FFXIV’s battle system works though? You’re not supposed to react to a mechanic the moment it happens, you’re supposed to anticipate it coming on the fixed combat timeline every enemy/boss has and adjust accordingly. This is true regardless of which platform you’re playing on.

Like predicting the path those head things in Strayborough’s first boss are going before they move, because they always do so in a predictable fashion (straight line across). Watching where the teacups on second boss move to while they’re moving, not waiting until they stop to figure out the ‘safe space’.
Naturally, it takes time for players to work these things out, hence my point about FFXIV in general being about rewarding perseverance and/or time investment and not inherent skill on the player’s part.
While it’s generally been less apparent in recent-but-previous expansions (looking at you Endwalker), this has always been how they approach dungeon mechanics. ‘Anticipate it and adjust accordingly, don’t play reactively’. Which is also tied to server ticks being 3 seconds and technical things that make it so ‘reactive’ play doesn’t really work out anyway.
Every other dungeon allows you to react to upcoming mechs but I guess my experience is invalidated.