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  1. #13
    Player
    EiraWoqiso's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    I genuinely think it's a difference in mindset. I do enjoy higher end content, so wiping in content isn't frustrating since I'm so used to it elsewhere. People who feel like they can be a burden in party content and try to measure themselves and their performance against savage raiders are naturally going to feel like this content is too punishing and too difficult, out of a fear of holding the party back. I don't want to make it an "us vs them" thing, but I think that if the people worried about underperforming realized that most of us literally just don't care and think these wipes are funnier than they are frustrating. Unless we're wiping like, several times on each boss, but I feel like you almost have to go out of your way to cause that.

    The other two main categories are people that genuinely just do not want a challenge and only want plot, and people with disabilities that restrict their play. I think the latter is (naturally) more valid in this feeling - these mechanics *are* harder, and those with these disabilities genuinely struggle with the features many of us might take for granted. As for the former... Well, I'd say the classic "git gud" line, but I know the feeling in some other games. I think having a "helper mode" like other games have may be beneficial for them - if you're doing a dungeon with trusts and wipe at the same mechanic a few times, you get the option to have like. I dunno. Super Extra Giga Echo that makes you basically invincible or oneshot enemies or something. That way they keep the story, but don't have to worry about the difficult content. But, more than that, I think they really should just queue in with people - dungeons are still easy enough that you can hard carry almost anyone but a dead tank.

    Quote Originally Posted by KitiaraIornsight View Post
    My only complaint is the aoes that as soon as its telegraphed and you are in the telegraph you are hit. They need to be better adjusted because players with any measure of latency can have major issues. A good example of this is the first boss of the MSQ 100 dungeon. No matter what I do, I have just enough latency that I'm hit by the aoes as soon as they are telegraphed and if it looks like i'm out of it, I'm still hit. That's an issue and something I think should be changed. It shouldn't be, if you see it and its orange you are insta hit, because that makes it not fun. there should be more than .01 seconds to move out of a telegraphed aoe.
    This isn't a ping issue. Most of these AOEs are telegraphed by the boss, typically an arm raised, a magic circle, a cast bar name, or something. The goal is to learn the tell so you can preposition yourself to a safe spot - you aren't supposed to move out of the AOEs when they appear, you're supposed to already be out of them when they appear.
    (3)
    Last edited by EiraWoqiso; 07-20-2024 at 03:19 AM.