I agree too! At the moment, the difficulty is just right for casuals, while still allowing others to have fun. Perfect, then!

Quote Originally Posted by CatWeazle View Post
Well ... I found some bosses in the leveling dungeons a bit too hard, personally. I got through, but would have wished they were easier. For some people, what you perceive as "engaging", we perceive as "frustrating". But I'm not complaining, since most of the really hard content is optional, so I can simply choose not to do it.

If however the difficulty level of future mandatory dungeons and trials is like the current level 99/level 100 dungeons (and trials), I'll unfortunately have to accept that the game is not for me anymore. And yes, I want msq dungeons to be easy, I just want to have fun in the game, and dying/wiping more than once in a msq-dungeon would not be fun.
'Git gud !"

More seriously, wiping is not abnormal. It's something that a lot of players aren't used to any more, but it used to be the norm. ‘Frustrating' is more like it when there's no way of getting past the boss without knowing the mechanics inside out from the start, and even then your success depends entirely on the criticism the game has been kind enough to give you. It's a term that should be reserved for games where the player's ability doesn't even come into play, IMO