Quote Originally Posted by yoshinoharu View Post
More threads like these please! Don't let the whiners win! Also, I feel like this is an important part:

A lot of us that are saying that the difficulty increase is perfect likely don't even find the content particularly challenging ourselves. We find it more engaging, as in we actually have to pay attention to the screen. Shadowbringers and Endwalker featured dungeons where we could literally stand in one spot the entire fight, eat and heal through all AOEs, and be perfectly fine. Now we are punished when we show we don't know what we are doing. Over time, the dungeons will get easier as we gain access to more and more gear, but as an introductory level it's perfect for having people actually have to pay attention to what they are doing.

We are saying it is perfect because even though it's not challenging for us, and we understand that after a certain point of gear it will be incredibly easy; it feels fair and an adequate measure of whether or not a person has actually learned to play or not. We want people to play the game who are actually here to play a game, not watch an interactive cutscene.
Yes, that's exactly it.
You can't really say that the difficulty has been drastically increased, they’ve just made some mechanics faster and, above all, more engaging.

There's not a huge difficulty gap, the content has simply shifted from being brain-dead to more engaging for most players.

There is absolutely nothing unachievable or difficult in these instances, and at worst, getting a wipe or a KO during the discovery should theoretically be something that happens in a high-level instance of an MMORPG, right?
Less comfortable players will simply adapt.