(Patches)
- Mourning
Expansion 2:
- The crew regroups and allies with Zero and the Warriors of Darkness, whom have now lost their world
- The crew confers with the World Unsundered and Venat
- The loss of echo powers comes from the death of Hydaelyn (in the future from the World Unsundered)
- 2 New Zones: A reflection is overwritting another reflection again (e.g. the 4th is overwritting the 7th)
- You find that the root cause is a reflection of Zodiark. In Endwalker, you defeated a weakened, sundered Zodiark. Zodiark reflections still exist in all reflections.
- You fight a Zodiark reflection from the 13th
- 2 New Zones: A reflection is overwritting another reflection again (e.g. the 9th is overwritting the 2th)
- The reason the reflections are merging is because Zodiark is consuming Primals. Each reflection that collapses unifies and strengthens Zodiark.
- You find out that Zodiark has consumed Hydaelyn
- You fight Zodiark, who is much stronger after 3 collapses of reflections
Expansion 3:
- Your focus is to save remaining Primals and kill Zodiark and isolate the reflections into worlds that can no longer interact
- This is the end of MSQ content. Pass the reins to the next Final Fantasy MORPG.
Other thoughts and fixes for the current expansion
- Dawntrail wasn’t an interesting direction—including the Heritage Found content. At least, it would have been more interesting if Wuk Lamat had died after the first or second trial, and the Warrior of Light took up the mantle of Dawn servant (King/Queen) with Koana. The stakes for saving Tuliyollal would have been higher, and the player would have been more invested.
- The Dawntrail number of “tasks" should have been much fewer (3), and the "summer vacation” content should have been relegated to patch content—not an expansion.
- The Pictomancer job should have been more interesting, like an Engineer. The Engineer is a level 100 job based on the Solution 9 / Heritage Found aesthetic, and the Engineer uses consumable devices in battle that can be created by crafters. (A Chemist in a future expansion would also have a similar mechanic)
- Reward players that level multiple jobs to 100. For example, each job could have master skills that carry over to all jobs with longer cooldowns or more significant resource costs. e.g. Raise from WHM.