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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,226
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    If the difficulty was as it was, I'd be fine with it, but I'm also fine with how it is now.
    I have seen a lot of coverage of posts complaining about the increased difficulty of optional content in this game
    It's optional though. Item level will slowly make it easier. Moreover, they can be carried through it dead with a red mage if they really can't do it. Or they can unsync it with Epic Echo when 8.0 releases. This is why SE rightly doesn't need to worry about this.
    complaints of the final dungeon of the game.
    I'm not going to lie. I did this as a Viper and wiped several times to the bosses in that dungeon given how as a DPS it's a little more distracting than the tanks I normally play. I did it with Duty Support, so dying meant restarting instead of getting a rez. But I also knew I'd later be farming it as a tank and with higher item level gear. I also just remembered the mechanics and I could probably just solo the dungeon as a Warrior now, tbh.

    Complaints like that are premature because you learn and then it becomes easier. That's the whole point...
    The optional Expert dungeons are a step up in difficulty from the MSQ level 100 dungeon, and in my opinion that is exactly how it SHOULD be.
    The expert dungeons are rough, but I personally found the last MSQ dungeon more difficult on my first time, actually. I had party members telling me how rough these expert dungeons are and I just told them that item level will make them easier and really I was right because we kill the bosses faster now and I can rack up vulns if I want.
    Expert dungeons feel like you should have learned how to play the game through the duration of your journey through it
    Do keep in mind: we only get 2 optional dungeons per expansion.

    The only other optional dungeons are variant/criterion dungeons. So if people dismiss these as relevant content then it could potentially go back to where we were.
    (1)

  2. #12
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Venarius View Post
    What difficulty ramp? People struggling week 1 on minilvl is not a difficulty ramp.
    I think the last dungeon anyone struggled on at this level was The Twinning.

    Relative to what's been released for years, this is a notable bump. Not earth shattering, but definitely there.
    (1)

  3. #13
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    This is the best normal mode content we have ever had
    (1)

  4. #14
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If the difficulty was as it was, I'd be fine with it, but I'm also fine with how it is now.
    It's optional though. Item level will slowly make it easier. Moreover, they can be carried through it dead with a red mage if they really can't do it. Or they can unsync it with Epic Echo when 8.0 releases. This is why SE rightly doesn't need to worry about this.
    I'm not going to lie. I did this as a Viper and wiped several times to the bosses in that dungeon given how as a DPS it's a little more distracting than the tanks I normally play. I did it with Duty Support, so dying meant restarting instead of getting a rez. But I also knew I'd later be farming it as a tank and with higher item level gear. I also just remembered the mechanics and I could probably just solo the dungeon as a Warrior now, tbh.

    Complaints like that are premature because you learn and then it becomes easier. That's the whole point...
    The expert dungeons are rough, but I personally found the last MSQ dungeon more difficult on my first time, actually. I had party members telling me how rough these expert dungeons are and I just told them that item level will make them easier and really I was right because we kill the bosses faster now and I can rack up vulns if I want.
    Do keep in mind: we only get 2 optional dungeons per expansion.

    The only other optional dungeons are variant/criterion dungeons. So if people dismiss these as relevant content then it could potentially go back to where we were.
    I'm... confused here, I was saying that the design of the game is GOOD. I'm not arguing against it?
    (0)

  5. #15
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Some of the hitboxes can be adjusted, but other then that, I like it. Arcadion is probably the best raid in years.
    (0)

  6. #16
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Laerune View Post
    Some of the hitboxes can be adjusted, but other then that, I like it. Arcadion is probably the best raid in years.
    Please don't make hitboxes gigantic again =/ I'm a melee player on my knees begging that we keep hitboxes appropriately sized so that we melee have to WORK for our uptime. It's more rewarding and fun that way. If a boss is big, it should have a big hitbox, if it's small it should have a small hitbox. If you are suggesting that we melee get babied and have perfect uptime at all times again, I'm going to hard disagree.
    (0)

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