If the difficulty was as it was, I'd be fine with it, but I'm also fine with how it is now.
It's optional though. Item level will slowly make it easier. Moreover, they can be carried through it dead with a red mage if they really can't do it. Or they can unsync it with Epic Echo when 8.0 releases. This is why SE rightly doesn't need to worry about this.I have seen a lot of coverage of posts complaining about the increased difficulty of optional content in this game
I'm not going to lie. I did this as a Viper and wiped several times to the bosses in that dungeon given how as a DPS it's a little more distracting than the tanks I normally play. I did it with Duty Support, so dying meant restarting instead of getting a rez. But I also knew I'd later be farming it as a tank and with higher item level gear. I also just remembered the mechanics and I could probably just solo the dungeon as a Warrior now, tbh.complaints of the final dungeon of the game.
Complaints like that are premature because you learn and then it becomes easier. That's the whole point...
The expert dungeons are rough, but I personally found the last MSQ dungeon more difficult on my first time, actually. I had party members telling me how rough these expert dungeons are and I just told them that item level will make them easier and really I was right because we kill the bosses faster now and I can rack up vulns if I want.The optional Expert dungeons are a step up in difficulty from the MSQ level 100 dungeon, and in my opinion that is exactly how it SHOULD be.
Do keep in mind: we only get 2 optional dungeons per expansion.Expert dungeons feel like you should have learned how to play the game through the duration of your journey through it
The only other optional dungeons are variant/criterion dungeons. So if people dismiss these as relevant content then it could potentially go back to where we were.