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  1. #1
    Player
    pclarkson85's Avatar
    Join Date
    Oct 2018
    Posts
    30
    Character
    Star Drifter
    World
    Brynhildr
    Main Class
    Archer Lv 79

    Dawntrail is so painful; is it on purpose?

    Did the devs go out of their way to make this so painful and unfun to play? I'm mainly talking about the MSQ here, I'm 94 and I've done one dungeon, and one solo event... the rest has been walking back and forth listening to NPCs that's it!

    While FF14 has always been a lot of this (I've been here since 1.0 and love the game) but the story has alwasy been worth it; this time it's almost unbearable.

    I wasn't expecting some epic thing, I knew after Endwalker we were slowing down a bit but I was just made to click a "destination" point 3 times to wait, this can't be what suffices as a MSQ quest.

    I know some people are really enjoying the expansion and I in no way want to dampen their enthusiasm; for me though I feel really let down this time. It's not even burnout talking, while I've played since 1.0 I take regular breaks, I don't max out every job, I don't play 8 hours a day.

    just feels kinda bad =(
    (65)

  2. #2
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    503
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    I feel this is every msq ever tho? People just notice it more in DT, due to not liking the story. I didn't feel like this was any more of a cutscene sim that the others

    I do wish they would give us more actual gameplay for sure.
    (7)

  3. #3
    Player
    Malthir's Avatar
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    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gullis View Post
    I feel this is every msq ever tho? People just notice it more in DT, due to not liking the story. I didn't feel like this was any more of a cutscene sim that the others

    I do wish they would give us more actual gameplay for sure.
    I mean it's been proven that it has almost exactly the same amound of cutscene per quest as EW, which is nearly double the cutscene times of all the other expacs.
    (14)

  4. #4
    Player
    koko-on-da-forumz's Avatar
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    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gullis View Post
    I do wish they would give us more actual gameplay for sure.
    Kind of a monkey's paw situation.

    Either the gameplay is going to be stepping in a purple puddle and using 3 GCDs, a story fight that takes 60 seconds, or it's going to be a full on sequence like In From The Cold. 'The Community' hated In From The Cold with a passion, despite it being the best bit of storytelling of the MSQ over the last decade. I don't think we'll ever see that again, and if even if we did, SE will go overboard like they always do and half of them will end up sub-par.

    I'm only mildly discontent with FFXIV being a feature-barren visual novel. But they've gotta hit gold every time to make it work.

    The biggest sin of Dawntrail's MSQ was how stretched out it was. It comes from having a pretty loose idea of what constitutes an expansion. In other games, especially back in the day, an expansion was a huge systems change along with the aesthetics. In FFXIV it's just the aesthetics, so they feel like they have to keep increasing and increasing the length and scope of the story even when the only story they have is on-par with a free update beast tribe quest.
    (13)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Kind of a monkey's paw situation.

    Either the gameplay is going to be stepping in a purple puddle and using 3 GCDs, a story fight that takes 60 seconds, or it's going to be a full on sequence like In From The Cold. 'The Community' hated In From The Cold with a passion, despite it being the best bit of storytelling of the MSQ over the last decade. I don't think we'll ever see that again, and if even if we did, SE will go overboard like they always do and half of them will end up sub-par.

    I'm only mildly discontent with FFXIV being a feature-barren visual novel. But they've gotta hit gold every time to make it work.

    The biggest sin of Dawntrail's MSQ was how stretched out it was. It comes from having a pretty loose idea of what constitutes an expansion. In other games, especially back in the day, an expansion was a huge systems change along with the aesthetics. In FFXIV it's just the aesthetics, so they feel like they have to keep increasing and increasing the length and scope of the story even when the only story they have is on-par with a free update beast tribe quest.
    "In from the Cold" was a perfect representation of how to do present something right while doing it wrong. "Role Play" stuff is fine because you otherwise have to create a situation for the player that is counter-intuitive to how they play "DPS". Fun ways of doing that is the requirement to use the Magitek Armor to get through an area. However there's rarely a situation in the game where "doing anything but playing yourself" is preferrable. So I would much rather have a solo quest require using the magitek armor to "do some kind of crazy damage that we can't reasonably do", but that only makes sense during ARR. Bringing it back four expansions later as a one minute last-leg of a difficult hide-and-seek-smuggle quest makes it unfun because it has to be used as a crutch for the weak RP character we are stuck with.

    Was it unique? Yes. Was it fun? Not particularly. Consider that it would be more fun to just be able to have Maggie show up as a solo instance where you WoL need to escape a crumbling facility and the RP is just using Maggie to blow holes through doors/walls/barricades for like 10 minutes before you are returned to WoL control and then just have to follow Maggie's trail of destruction back out.

    Contrast with most of DT where the seven McGuffin quest is setup, but not even our competitors seem interested in actually doing it. Only Wuk Lamat and Koana seem to have any genuine interest in doing it. "Brother" views every test as an obstacle (even going so far as to comment that it was stupid to do it all) and the two-headed guy genuinely doesn't care about it either, but has his reasons (basically being a child.) Like from the initial setup we know who is going to win because Krile gives it away commenting on Zoraal Ja's aura being absolutely frightening.

    It doesn't feel like we're here for any reason other than to be a cheerleader to Wuk Lamat, and that gives off echos of that hated Banquet quest in ARR. (Which used to be longer.)

    People dislike ARR now, because it's two games worth of content (1-30, 30-50) where the first half of the game is just a lot of "get to know the locals", just like DT. Why the developers thought we wanted to do that again, is a huge shrug. DT doesn't feel like it actually has any stakes at all until "And the Land Would Tremble" quest, 60% of the way into the expansion.

    Compare that with EW, where "Hope Upon a Flower", 46% into the expansion, is where we are sent to figure out one thing and learn all the threads woven into the game since 1.0. Even then, even if you didn't play Shadowbringers, the stakes are immediately evident as of quest 40 (the Tower of Babil), which is 25% into the game. "Isn't this the Zodiark we've been hearing about since forever?"

    DT didn't have a chance to make something as compelling as the Moon, Elpis, or Ultima Thule. But we at least got Solution Nine and The Unlost World right? Yeah about that. The Unlost World and Ultima Thule feel like they are places we are supposed to visit once because they are empty. Contrast with Shadowbringers, where we are basically stuck on a version of Aldenard (Eorzea) with only the Crystal Tower being in the exact same place.

    If you look at the map and compare it to the map we've seen up to Shadowbringers, you notice somethings:

    a) Hey doesn't that silhouette of Eulmore where Limsa Lominsa is?
    b) Amh Araeng is sitting right where Uldah would be
    c) Il Mheg is where Ishgard would be
    d) Rak'tika is where the Black Shroud/Gridania would be

    Considering that one of the expert dungeons directly calls back to a quest chain in Shadowbringers ("The Great Deceiver" leading to unlocking the Qitari quests), it is my hope that these connections are explored, but it makes me wonder if the writers of DT maybe did not look at the map since it's location doesn't make a lot of sense unless you do some lore-bending and realize that the landmass Tuliyollal sits on is even larger than the Aldenarld landmass and is much farther west. Thus it would have been an area consumed by the light in the first, since "the first"'s map is basically the 1.0/2.0 map. And likely intended to be that way.

    Since second half of the plot involves going
    to a partial merge of Alexandria into this other reflection, you would think we would get more lore about the history of Eorzea 's previous calamities, but we have to basically settle for some backwards lore, where the key and the lalafells brought it to Alexandria from the source in the first place.


    So I don't know. I think had the entire first half of the expansion been cut, and we started right at "And the Land Would Tremble", it would have felt like there were stakes for being here. But it feels like we're instead repeating the ARR 1-30 quests again.
    (3)

  6. #6
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    418
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gullis View Post
    I feel this is every msq ever tho? People just notice it more in DT, due to not liking the story. I didn't feel like this was any more of a cutscene sim that the others

    I do wish they would give us more actual gameplay for sure.
    I politely disagree--to a point. It's true that people disliking the MSQ has certainly exasperated the issue, but compared to say...Stormblood (just because I do it a lot due to boosting to get to Empyreum), there's far fewer solo duties to break up the quest dialog with some manner of doing something. Also DT has more cutscenes as a whole. The two together create a situation where the story does drag on with few "gameplay breaks".

    Now granted, Endwalker had this problem as well and it became *really* clear to anyone that leveled alts and skipped the cutscenes, but as you said--and here I agree--EW's story carried past that. It's still a "recentish" change in MSQ design philosophy, though. FF14 has always prioritized narrative other than "kill X something", and that's good, but Trusts are no replacement for solo duties. They fill different roles in the narrative experience.
    (7)

  7. #7
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gullis View Post
    I feel this is every msq ever tho? People just notice it more in DT, due to not liking the story. I didn't feel like this was any more of a cutscene sim that the others

    I do wish they would give us more actual gameplay for sure.
    I can handle quite a bit of visual novel but it's got to actually not be brain-damaged drivel with gaping plot holes. At least between ARR and Endwalker when you were pressing next for the next speech bubble you were interested in what would be in it. I spent 95% of my clicking time in DT rolling my eyes in between outbursts of "WTF is this garbage?!?"
    (17)

  8. #8
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    503
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zaniel View Post
    I can handle quite a bit of visual novel but it's got to actually not be brain-damaged drivel with gaping plot holes. At least between ARR and Endwalker when you were pressing next for the next speech bubble you were interested in what would be in it. I spent 95% of my clicking time in DT rolling my eyes in between outbursts of "WTF is this garbage?!?"
    so what I said
    (0)

  9. #9
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Gullis View Post
    I feel this is every msq ever tho? People just notice it more in DT, due to not liking the story. I didn't feel like this was any more of a cutscene sim that the others

    I do wish they would give us more actual gameplay for sure.
    Imo it only an issue since EW. The moment they removed the few gameplay encounter where you go in a purple smoke and spawn like 3 bandits or something really made it look like the story turned into a visual novel. Like those part weren't even engaging in term of difficulty but imo they gave good spot to wait and digest the story a bit and they did a better job for the story than adding 3 extra step of ''go talk to x'' where we will get a few cutscene of useless yap.
    (3)

  10. #10
    Player
    Negeo3043's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Caligus Vago
    World
    Siren
    Main Class
    Paladin Lv 100
    I get what you mean but finish MSQ cause things take a turn as per usual with this game. There like 2 entirely different stories going on in this expansion and I saw a good video saying that this game story telling is like a test run for upcoming stories in the game. The video goes on to explain that they think square is doing it on purpose to see how receptive we are to smaller more focused stories like a character focused story not focused on WOL vs higher stakes epics. I'd say stay optimistic.
    (0)

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