To the point, Living Shadow now loses a huge potency every time Esteem has to reposition, due to Shadowstride not dealing any damage.
When Esteem tries to reposition, they will use Shadowstride and then resume their combo. Not only does this result in a loss because of the loss of a whole action, but sometimes it results in the loss of (Esteem's) Disesteem, which not only feels bad but is an additional damage loss.
Arguably this increases the "skill" level, but there is nothing the player can do to compensate or adjust for this beside drifting.
In ShB Esteem used Plunge which damaged and did not have a loss at all.
In EW, it was only a loss if it somehow (very difficult) prevented a use of Shadowbringer.
Even if Plunge was kept, in DT it would still be a loss if Disesteem at the end was lost due to repositioning, since it has a higher potency than Plunge. That small potency loss on its own is "skill" enough, losing a whole attack is too punishing for something so minor, when it used to never be a problem at all.
I don't believe this change is intentional due to it being anti-synergistic with the reasoning behind removing the Blood cost of Living Shadow.
There are three different fixes to this.
1.) Change Shadowstride on Esteem to a damaging move or revert it to Plunge. (I'm sure a lot of people would be happy if he kept Plunge.)
2.) Change Living Shadow's attacks to be stack based and have Shadowstride not consume stacks of attacks.
3.) Remove Shadowstride and simply let Esteem walk to the target.
The second is definitely the most drastic change but would also make Living Shadow feel better to use in a lot other contexts. For example, at the end of a pull when enemies are going to die before LS finishes (if it was stack based they could be kept into the next pull/boss).
Hope we see this addressed.