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  1. #11
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThaCa View Post
    Doesn't this get hard countered by having a healer or two in alliance?

    Or just recuperate to full and pop elixir so it has time to go off.
    Apparently they're on strike.

    Plus... Sure recup+elixir is what you hope you have available, but as tank/melee, if you've just dived in and are escaping, you'll frequently not have the MP to recup enough, and have to get far enough away so that damn MCH who has been sniping you all game can't get off a shot.
    (3)

  2. #12
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Now call me crazy but Frontline players are weird to me - if there are actions that generally gain value to the point of being oppressive... how about you dont all stand together in a 15y circle or tighter?

    Surely the map design will allow for spacing and cover not needing 16-24 players in one spot? The only time I understand clumps of players happening is melee attackers on a focused target but the ranged players can space out a bit.
    Possibly because they've been yelled at by premade commanders for not following the "D" waymark. Thus they have had it beaten into them to zerg to maximize the K/D/A of their commanding premade, thereby becoming fodder for an opposing one.

    Maybe these premades are in some kind of a trades union and planned it like this?
    (3)

  3. #13
    Player
    Roguewaves's Avatar
    Join Date
    Oct 2015
    Posts
    9
    Character
    Tristan Death
    World
    Brynhildr
    Main Class
    Reaper Lv 92
    Quote Originally Posted by ArchfiendXVII View Post
    This was my thought too, was to just have pocket/dedicated healers to keep check on everyone. But realistically, who in FL is actually looking out for anyone else outside their own party LOL
    The hard counter is healers in EACH party, it's nearly impossible to save anyone outside of your own party when they're dying en mass to the plague. There is no healer with an aoe heal that effects members outside of your own party.
    (4)

  4. #14
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Roguewaves View Post
    The hard counter is healers in EACH party, it's nearly impossible to save anyone outside of your own party when they're dying en mass to the plague. There is no healer with an aoe heal that effects members outside of your own party.
    You're not likely to get someone dedicated to healing you. Especially when (a) healing skills were adjusted - remember the prior mode that no one liked, the one where healers were supposed to heal the party? We aren't in that mode any more. (b) healers make nice targets themselves.

    So the party also has AOE utility (e.g. dancers, picto) - you can't just rely on a healer.
    (3)

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Possibly because they've been yelled at by premade commanders for not following the "D" waymark. Thus they have had it beaten into them to zerg to maximize the K/D/A of their commanding premade, thereby becoming fodder for an opposing one.

    Maybe these premades are in some kind of a trades union and planned it like this?
    Wait, people order around movement with waymarks now for deathballing? Am I getting this right?

    Like don't get me wrong, zerg/deathball is strong for a reason, but in a pvp format where AOE abilities are ACTUALLY strong, that just sounds like one of many dumb ways to die in largescale PvP.
    (4)

  6. #16
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Wait, people order around movement with waymarks now for deathballing? Am I getting this right?

    Like don't get me wrong, zerg/deathball is strong for a reason, but in a pvp format where AOE abilities are ACTUALLY strong, that just sounds like one of many dumb ways to die in largescale PvP.
    Exactly so, although "people" here is mostly a tiny minority; specifically Olivia and her proteges.

    It works exceedingly well for them in terms of win-rate and K/D/A, because naturally post-burst they are the first to break out of the deathball and leave the other players, who might as well be NPCs for all the agency they are given, to take the brunt of any counter-attack.

    Unfortunately a waymark does absolutely nothing to encourage players to think about the strategic and tactical situations around them, nor do they learn that part of the counter to an enemy DRK dive is to spread out. But many military commanders discourage foot soldiers from thinking.

    Classic case of the needs of the few being given precedence over the survival of the many, with a side-serving of Charge of the Light Brigade thrown in.
    (4)

  7. #17
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    685
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ThaCa View Post
    Doesn't this get hard countered by having a healer or two in alliance?

    Or just recuperate to full and pop elixir so it has time to go off.
    No. As depending on how many dots you have currently active on you and how much battle high the enemy scholars have, it can shred through your health even with shields and heals. Technically the only safe ones are like ninja as they have a base of 50% damage reduction in addition to heals and shields. If you play a squishier character like a healer, your damage reduction versus the dot is only 25%.
    (0)

  8. #18
    Player
    Typhun's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Moon-touched Timothy
    World
    Adamantoise
    Main Class
    Archer Lv 35
    Quote Originally Posted by Chasingstars View Post
    No. As depending on how many dots you have currently active on you and how much battle high the enemy scholars have, it can shred through your health even with shields and heals. Technically the only safe ones are like ninja as they have a base of 50% damage reduction in addition to heals and shields. If you play a squishier character like a healer, your damage reduction versus the dot is only 25%.
    Smart scholars spread off of the squishies to negate melees' innate mit
    (3)

  9. #19
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    685
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Typhun View Post
    Smart scholars spread off of the squishies to negate melees' innate mit
    Yep. They been like this since literally 6.1. For a brief while during endwalker, they were given a 10% damage penalty while in frontlines content, but then later that was reversed. As to actually address the matter is to adjust how things like debuffs work, like only being able to have a set amount in pvp that are of the same sort. Given how they basically did nothing except damage penalties while in FL, its kind of evident they don't do much for balancing pvp.
    (2)

  10. #20
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ArchfiendXVII View Post
    While I definitely don't mind playing into premade metas, such as people spamming Dark Knight, this one is kind of has no counterplay. There is no way to dispel or remove DOTs off of you and it deals a lot of damage.
    Literally don’t stack with your teammates when you don’t need to?

    Kill SCHs when you get the chance so they don’t get BH5.

    Play ranged.

    Play MCH and get a good burst and snipe on them?

    Catch the SCH off guard when they get over-confident in their bio spreading? (Which actually happens a lot but people ignore SCH because they see them as low prio).

    This all requires you to be a decent pvper. But since you’re a normal grinder, this should be easy for you.
    (3)
    Last edited by Nubrication; 07-20-2024 at 01:51 PM. Reason: Typo

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