Yep. I also fell for it, but they gave it away. Made it too obvious because the boss we're talking about does not even cleave xD.
Yep. I also fell for it, but they gave it away. Made it too obvious because the boss we're talking about does not even cleave xD.
Untelegraphed boss mini-cleaves and tank busters went the way of the dodo bird multiple expansions ago. (On a day to day basis, I'd swear that this is a problem only in Labyrinth of the Ancients.)no you can't, because healers shouldn't be standing that close to the boss, i have to be standing further away but at the same time i can stand like even further back to avoid the puddles that take up so much room because i need to be just close enough for phlegma to make sure i'm trying to use my phlegmas and they don't overcap for too long...
You can hang out with the trust's DPS. They're just as squishy as you.
If you've truly been stuck on this one for days, then to repeat myself: break your casts and let Phelgma overcap. Seriously. The first goal in any encounter is to clear it or see the enrage (if there is one). After that, you can start worrying optimizing your damage.
Healer community literally wanted harder content. It's posts like this that makes Yoshi P stay up at night cause this player base can't decide what they want. They should honestly stop listening to us when we complain about difficulty. We're in lvl 100 now. Why are we not holding ourselves better accountable for our own actions or inactions? Why are we expecting square to cater to us every time we wipe a few times to a dungeon? You're not expected to clear every piece of content first try with no deaths. You understand how the mechanics work so why not play around it? All this energy to write a post when you could be learning how to heal it properly.
I've accidentally touched one once because I'm normally a ranged player and was leveling viper; literally I think my big toe touched it lol. It wasn't too bad though as the healer saw it and healed me a bit more. I apologized.I went to watch a gameplay video of the dungeon again because I couldn't remember which boss that was and I didn't see a single poison stack despite people getting hit multiple times. Are you talking about touching the 2 tiny puddles in front of the boss? That are static? If people somehow manage to touch them then honestly I have nothing to say lmao
Alright then, get hit more often I guess. Maybe dying so many times should tell you that you're doing it wrong but hey.
nah healing is not only boring but piss easy as well sadly the only time healing was ever fun in this game is when cleric stance was around.
I took a quick look at OP's recorded footage.
A boss raising a limb to indicate that it's about to pound that side of the arena is old news. It's a mechanic you've seen before and you should be able to intuit. The only difference here being the poison puddles and AoEs that shrink the availability of safe spaces to be in. All you need to do is to be closer to the middle and ideally on the boss.
Main issues here being: 1) you run too far to either side which greatly extends the travel distance needed to get to safety; 2) you're generally very slow to react when a boss raises a limb. That Eukrasia can wait for that very moment; just get your butt over to safety first; and 3) I don't know why you're running straight through a poison puddle on more than one occasion. Like of course you're punished with a nasty DoT for it.
This boss isn't very demanding. It just asks for a modicum of situational awareness. And that's all there is to this dungeon and its boss mechanics: basic situational awareness.
You haven't done a single savage, so don't act like you're an expert. Besides, P10s isn't even hard because of the poison, the poison is avoidable 100% of the time if you do the mechanics correctly. P10s was hard because of the clunky lasers and the cramped room to spread/stack the dps and healers/tanks and the web mechanic that sometimes worked and sometimes didn't that is followed by a huge raidwide. P12s was 20x harder compared to it, but you wouldn't know because you haven't done anything. I find it hard to believe that the poisons in origenics are that bad, and even if they were, you don't have to dodge Cages and Lasers while also spreading/stacking on a side platform and healing raidwides + puddles at the same time. You have time to weave an ogcd between your 1-1-1 rotation because almost nothing happens in dungeons. I'm dps main, and I play healer to help my new friends and I fall asleep in dungeons.
...you guys bring healers?
I didn’t I notice the difficulty in dungeons. I was pulling wall to wall and the bosses just had extra AOE attacks combined. It was easy. I noticed they nurfed ascian prime, moogles hard mode and Brayflox's Longstop with the poison dragon which is disappointing.
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