This game is already on rails. We have a journal and map showing the very spot to go. Can it get any easier?
This game is already on rails. We have a journal and map showing the very spot to go. Can it get any easier?

How about you quote the whole thing and not just a part of it?
"We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map." http://www.mmoculture.com/?p=3030
Never knew a guide forced you to do something.
Last edited by Dawiichan; 07-30-2012 at 03:18 AM.


Oh look, Rokien jump on the first phrase out of context, as he did in the very same topic he found it... Quote for thruth
How about your quite the whole thing and not just a part of it?
"We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map." http://www.mmoculture.com/?p=3030
Never knew a guide forced you to do something.
So true haha.How about you quote the whole thing and not just a part of it?
"We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map." http://www.mmoculture.com/?p=3030
Never knew a guide forced you to do something.

A good MMO has a direction. Even sandbox games have directions. Mabinogi has the destiny system and a series of quests that get you started on your build before going into the main story and other things. Even Ultima Online revamped its new user experience to point the character in the right direction.
The fact is, we've been going on-rails this whole time. Go through main scenario quests, do grand company quests, get to level 50. All MMORPGs have rails, one way or another.
However, Just because 2.0 has a direction doesn't mean that there will be just ONE direction. The good thing about FFXIV right now is that there are a lot of paths that cross. Starting city, profession, job, grand company, among other things. We don't just have one rail - we have a lot of them. Simply by switching jobs, you can go through another path you just opened up.
Skyrim is on-rails to an extent, too. You start out, go through a tutorial, become the thane of whiterun, go to the greybeards, get helped by the blades, beat Alduin. That doesn't mean it's the only rail you go on considering the amount of questlines there are.
A good game doesn't just have one set guidelines - it has tons. Final Fantasy XIV has lots of em and 2.0 will have them, and more.
And why not show the stuff that you can do when you enter a map? That isn't on-rails. It's an opportunity to see what paths you can go. You can pick what you want to do as a low-levelled Marauder when you go up, then come back after you get to level 50 WAR as a low-levelled Thaumaturge and pick what you want to do next.
FFXIV isn't just on-rails. It has too many, and that's why it'll make a great open-world game.
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Oh, why am I thinking. This is a Rokien thread.![]()
Last edited by yoshikwalla; 07-29-2012 at 04:45 PM.


Okay. Now I see why people don't enjoy your posts all that much. I never had a problem, but seeing how you took this from that other thread and needed to make a whole other thread about it gives me a decent idea of the problem.


I don't even know why I got confused and I read MMO on Railroads.
Sigmund Freud (Can I have it?)
Last edited by Emulord; 07-31-2012 at 12:35 AM.
FFXIV - Actu / Let's Play: www.emulord.com
(Micha'el Mulord, serveur Ragnarok)
My thoughts exactly. These flashing arrows everywhere make listening to NPCs completely pointless and they take away all exploration and adventure from the game.
Also they ruin the community. There is nothing on the game for us to figure out or talk about here. The depth is skin deep.
Compare this to Monster Hunter 3 for example that has an awesome community and it's not even an MMO. Mh threads are stock full of strategies and crafting knowledge.
None of that is in XIV as absolutely every activity boils down to:
1) follow the marker
2) hit the action button until the activity be it combat or cooking is over
Repeat the same thing endlessly.



You might want to wait until you actually do some of the more challenging content to make such accusations.My thoughts exactly. These flashing arrows everywhere make listening to NPCs completely pointless and they take away all exploration and adventure from the game.
Also they ruin the community. There is nothing on the game for us to figure out or talk about here. The depth is skin deep.
Compare this to Monster Hunter 3 for example that has an awesome community and it's not even an MMO. Mh threads are stock full of strategies and crafting knowledge.
None of that is in XIV as absolutely every activity boils down to:
1) follow the marker
2) hit the action button until the activity be it combat or cooking is over
Repeat the same thing endlessly.
I've recruited quite few new players in the past few days and unless you come from FFXI and hunt down Wiki articles the game does not exactly hold your hand. It could use a little more direction on what to do but certainly not the overboard quest hub to quest hub you find in say Tera.
Just your friendly neighborhood elezen
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