Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 53
  1. #31
    Player
    DKMR's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Rai Ryuu
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alklios View Post
    So this isn't true.

    I just killed my character by jumping off a cliff while in combat.

    I self rezzed and waited for the loading screen over , instantly punched my stopwatch when i saw the blackout end and pan to my save point.

    I held the W key in left hand, right hand stopwatch. I punched it the moment my character could move forward.

    It was 3.57 seconds.
    uh did you do this like, in open world?
    Loading screen time depends on your PC, or where you installed your game.
    If you're running on HDD for your game, it will take a longer loading time, it's faster on SSD.
    Or you're overusing the graphic quality which will take even longer loading time.
    (2)
    Last edited by DKMR; 07-18-2024 at 03:29 AM.

  2. #32
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    That's why I did the experiment based on moment I saw my character/aetheryte in new zone rather than measure the entire loading screen that can take much longer.
    (0)

  3. #33
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Urielparadox View Post
    How did you rez yourself there isn't any rerez in this game, except in bozja, which doesn't have a cliff tall enough.

    Secondly u punched your starting clock once it stopped loading. the invuln doesn't start till the rez-animation finishes and you are up and your small amount of hp is restored. there is actually 0 delay I just blew myself up and had a friend rez me just to double check. At the same time I could move is when the invuln turned on. so not even a 1 second delay there was 0.
    He was talking about the animation lock after you accepted the res and before you get the invuln' buff.

    Doesn't change the fact that it's still not a Dawntrail issue. Or an issue at all if players pay attention to what's happening before accepting a res'.
    (1)

  4. #34
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Urielparadox View Post
    How did you rez yourself there isn't any rerez in this game, except in bozja, which doesn't have a cliff tall enough.

    Secondly u punched your starting clock once it stopped loading. the invuln doesn't start till the rez-animation finishes and you are up and your small amount of hp is restored. there is actually 0 delay I just blew myself up and had a friend rez me just to double check. At the same time I could move is when the invuln turned on. so not even a 1 second delay there was 0.
    There's moments the 3.57s could get me to safety vs. standing still for 5 seconds makes me have platform destroyed from underneath me so having to more makes me vulnerable to die. Or get shoved into hazard and die.
    (0)

  5. #35
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiurt View Post
    He was talking about the animation lock after you accepted the res and before you get the invuln' buff.

    Doesn't change the fact that it's still not a Dawntrail issue. Or an issue at all if players pay attention to what's happening before accepting a res'.
    The brutal party wide pressure these days and effective 1 shots from failing 1 thing that shoves you off cliff/into hazard to die in a tick of damage further antagonizes being animation locked.
    (0)

  6. #36
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Alklios View Post
    There's moments the 3.57s could get me to safety vs. standing still for 5 seconds makes me have platform destroyed from underneath me so having to more makes me vulnerable to die. Or get shoved into hazard and die.
    I don't get it ?

    It's on you to chose when to accept the raise better then.

    And it's still FIVE seconds of invuln AFTER the animation lock is over and you can move. FIVE whole seconds for heals to top you, and you to move FREELY aslong AS YOU DONT ATTACK or press any SKILL. Five seconds is more than enough to be in a good position.

    That was always the case in HW, SB, ShB, EW. Platform getting destroyed existed before.
    (1)
    Last edited by Kiurt; 07-18-2024 at 03:41 AM.

  7. #37
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alklios View Post
    There's moments the 3.57s could get me to safety vs. standing still for 5 seconds makes me have platform destroyed from underneath me so having to more makes me vulnerable to die. Or get shoved into hazard and die.
    Your original quote twithout saying animation lock is separate from iframes, and trying to argue about is.
    " Punished for REZZING. "The 5-second" i-frame is mostly taken up by animation lock and you can literally have a floor fall out underneath you, NEW can be hit for 72k HP in the animation , or targeted by drop down or a big AoE in the field coming out of that 2 seconds of running after ANIMATION LOCK will still hit you and kill you."

    the platform disappearing will kill you, as mentioned by someone else don't accept a rez right away make sure its safe to do so. You can't be knocked back while in rez animation/animation locked this has not changed. However you can be the moment it finishes. again just make sure its safe and that that is not happening when u rez up. You original post said you only get 2 seconds of invuln not and you continued to harp on that you don't get the full 5 seconds. You do.
    (0)

  8. #38
    Player
    DKMR's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Rai Ryuu
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alklios View Post
    That's why I did the experiment based on moment I saw my character/aetheryte in new zone rather than measure the entire loading screen that can take much longer.
    yeah but you don't get an invuln buff if you rez to an atheryte, which then you can't prove the invuln starts from the moment you press rez, or after you've been fully rezzed (in which you can move).
    If you're not sure whether the place the healer rezzed you was the fallen platform, get up AFTER the platform comes back.
    (0)

  9. #39
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Urielparadox View Post
    Your original quote twithout saying animation lock is separate from iframes, and trying to argue about is.
    " Punished for REZZING. "The 5-second" i-frame is mostly taken up by animation lock and you can literally have a floor fall out underneath you, NEW can be hit for 72k HP in the animation , or targeted by drop down or a big AoE in the field coming out of that 2 seconds of running after ANIMATION LOCK will still hit you and kill you."

    the platform disappearing will kill you, as mentioned by someone else don't accept a rez right away make sure its safe to do so. You can't be knocked back while in rez animation/animation locked this has not changed. However you can be the moment it finishes. again just make sure its safe and that that is not happening when u rez up. You original post said you only get 2 seconds of invuln not and you continued to harp on that you don't get the full 5 seconds. You do.
    I was wrong to include the 3.5 in the 5 seconds yes, though so is everyone else saying the animation lock is <1s.

    I made a post about punishing artificial difficulty going up down up down with these rezzes and what is causing them.
    (0)

  10. #40
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alklios View Post
    I was wrong to include the 3.5 in the 5 seconds yes, though so is everyone else saying the animation lock is <1s.

    I made a post about punishing artificial difficulty going up down up down with these rezzes and what is causing them.
    The only thing you stated that was true was platforms missing. That's not artificial difficulty, it' just making sure its safe to rez. It would be artificial difficulty if you were completely SoL and couldn't change that, such as how rerez works in bozja were your just alive again right away. I generally wait at least 10 seconds unless i'm 100% sure about the mechanic that is happening. Healers have ways to restore their mana, as well as resources to heal that don't cost mp. While its not gunna make up for everything, the reason the healer has 0 mp is cause they died, and again not artificial difficulty, body checks are a normal part and have always been a part of raids, just not in every fight. If we kept everyone at max mp all the time regardless of anything. there would be 0 punishment and 0 reason to even care if you died. Thus 0 difficulty.

    I also gave 1 example, cause that's what you asked for, of current content; while there are many more. Where if you are at gear lvl you do take the damage you claim you don't take from other normal content. They just set the required ilvls so low for storyline based stuff you almost never notice this. I have had various ilvls in my dungeons and though they meet the ilvl requirement they just barely do and required much more work to keep that one person alive cause the lack of defense on their gear. Que for something in MINE, wearing gear from that time that is not lvl synced or barely lvl synced and see what happens. Lvl sync only syncs a certiain percentage so the higher your gear is over athat lvl the more you get. You can see this in ultimates where once upon a time you needed lvl relvant gear so you could meld. and then once the gear is high enough ilvl u no longer need lvl relevant gear. The lvl 99 dungeon will wreck you if you are not in 99+ gear if u get hit by an avoidable attack. Even in vanguard with food, my blm got hit for 70% of its health on the major u need to avoid mechs. If u get hit right b4 an aoe and the healer doesn't heal in time, and you don't mitigate, second wind, blood bath ect. you will die.

    You are just so used to being over content lvl that you don't realize how hard stuff is when you are close/at the ilvl.

    When crafted and tomestone gear come + the current raid gear we have. U will survive these hits with much higher hp. You can easily see this by running the lvl 100 dungeon in fresh lvl 99 relic gear + lvl 690 right side. and then running it again after getting your lvl 100 gear and your lvl 100 accessories. The damage taken difference is dramatic you going from being able to survive 1 hit without healer intervention to being able to survive 2-3.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast