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  1. #1
    Player
    Bocajjjjj's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Cherry Donut
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90

    Thread of the most glaring graphical issues

    Date & Time: From Dawntrail release onward.

    Frequency: Always

    World name: Midgardsormr

    Character name: Cherry Donut


    LoD glaring issue
    1. Use LOD.
    2. Zoom out all the way.
    3. Your character model and those near you become extremely blurred. This did not happen previously. It looks really bad. The LOD needs to be adjusted on character models.

    DLSS Issue
    1. There is no quality presets or a sharpening slider. Please add this. It's effectively a bug because of how bad this is for the user. Sharpening slider should be made for FSR too.
    2. Anti-Aliasing breaks when interacting with an NPC / Retainer. Apparently it happens in cutscenes too. This is a more widely known issue.

    Glare
    1. There is no way to disable glare bloom anymore. This was a good option for some people and now does not exist.

    Shadows
    1. Watch cutscenes or watch the steps under Tulliyolal Aetheryte in the daytime hours. Shadows still flicker horribly. This can be fixed it is not an engine limitation. At stronger / weak setting it is absolutely terrible. Please fix this, at least in cutscenes. It's very immersion breaking.

    LOD Crippling FPS.
    1 Go to urqopacha with General LOD off
    2 Fly around Shades of Grief
    3 Watch your FPS plummet. There are a few zones like this. Maybe LoD needs some more adjustment. I will admit it does look good but it's either looks amazing or horrific. Compounded with the blurry character models it is a rough setting to have to enable for FPS.

    Dark Knight ( Not graphical )
    1. Play Dark Knight
    2. It has no sustain, it lost it all when Abyssal Drain/Dark arts/Soul Survivor was removed.
    3. Every other tank can solo bosses and heal other players. Dark Knight has almost no sustain, no way to heal others, and has mediocre damage.
    4. TBN is the only unique tank mit to be tied to damage. Why are people being forced to pre pull TBN to play optimally?
    5. I feel this is unintended design and Dark Knight is effectively a bugged Job. What is unique and what feels good about it besides aesthetics?

    Also put how "how very glib" into Gauis speech please.
    Thank you for reading. I love the game and Dawntrail has been a lot of fun so far for me. I hope my feedback reaches people who can help and thank you for the hard work.

    ■ PC Specs

    5800X3D
    4070
    32gb DDR4 3200
    1440p 144hz
    (5)
    Last edited by Bocajjjjj; 07-18-2024 at 12:14 AM.

  2. #2
    Player
    Sold0ut's Avatar
    Join Date
    Jul 2019
    Posts
    30
    Character
    Snowbird Jara
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Apparently SE's DLSS implementation is a very muddy, blurry DLAA. My recommendation is to set it o FSR 100 (effectively disabling upscaling) and using a 10% or so sharpen with a software like Nvidia Control Center.

    Beyond that, I know the moderators will nuke your thread for not using the system specs function from the FFXIV Official launcher. I recommend copy-pasting it.
    (1)

  3. #3
    Player
    Bocajjjjj's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Cherry Donut
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sold0ut View Post
    Apparently SE's DLSS implementation is a very muddy, blurry DLAA. My recommendation is to set it o FSR 100 (effectively disabling upscaling) and using a 10% or so sharpen with a software like Nvidia Control Center.

    Beyond that, I know the moderators will nuke your thread for not using the system specs function from the FFXIV Official launcher. I recommend copy-pasting it.
    You're wrong on both ends there. Thread is not nuked and the DLSS implementation is not simply a bad DLAA. It is not muddy or blurry because of DLAA or the type of DLSS. It's dynamic resolution which may scale up to DLAA but is not stable so it flops around balanced - DLAA. This means both image and FPS will be unstable. I do agree it needs more sharpening which is why i mentioned adding a slider.

    The FSR / 100 resolution look far worse than DLAA or DLSS. You can force DLAA/High res DLSS if you want to do that and see how superior it looks to native. The problem is they don't have presets or a sharpening slider, as i mentioned.
    (2)

  4. #4
    Player
    Anyaira's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Lairelei Antairis
    World
    Ultros
    Main Class
    Paladin Lv 70
    Not sure if this thread will be accepted since it doesn't follow the main rule of 1 bug per report/thread. But to add to the DLSS issue and its implementation:

    As said by OP, DLSS disengages, or bugs out, when interacting with any kind of object that will display a menu (Aetherites, NPCs, Aesthetician and retainer bells, quest elements like waiting spots, etc.), as well as during all cutscenes (this is most noticeable in the final 2 areas of Dawntrail).

    Additionally, the current DLSS customization options are kind of black boxy at the moment, and its behavior, erratic. At least as perceived by a normal user. I would like to propose a few improvements, hopefully they are well received.
    • The ability to select a target framerate, while it may seem easy to understand, actually makes it harder to know what is going on when the game's visuals don't display any difference when trying the different modes (30, 60, always on).
    • It would be ideal to have the option to select between Framerate target (For 30 and 60 FPS, maybe adding 90 and 120), and Resolution Target (for the options explained below).
    • In order to properly take advantage of the DLSS feature, it would be a lot more user-friendly to have a similar resolution scaling slider as the FSR setting, as well as a sharpening slider ( as proposed above). However, 4 different quality settings (Ultra Performance [50% res], Performance [65% res], Balanced [80% res], Quality [90% res]) as used in many other games, could be even more user friendly. Having both methods would be ideal, however. Additionally, adding the ability for the game to engage Dynamic Resolution (jumping to a lower quality DLSS preset) when FPS dips below 30/60/90/120 would be a definite plus, but only if optional.
    • Enabling and disabling dynamic resolution on DLSS mode is also something that should be possible. More often than not, DLSS processed images tend to have a higher image quality overall even when they come from lower resolution rendering compared to their native counterparts.
    • Being able to use Anti-Aliasing modes while DLSS is engaged would provide an additional way to reduce image noise.
    • Finally, related to the AA modes, adding a Super Sampling mode that could be used in combination with DLSS/FSR would close the circle in a best case scenario implementation of the different technologies, allowing, for (as an extreme) example, 4K Super Sampling on a 1080p screen, which would be a lot less expensive and would provide an incredible image quality uplift. Super Sampling by itself would also be most certainly welcome, more so if it was useable in borderless windowed mode, since currently, it is only available through Nvidia/AMD control panel, and when using borderless or windowed modes, the window takes on the targeted Super Sampling resolution, making it impossible to play, as it goes beyond the screen's limits.

    This has also somewhat become a feature request, but it is, in the end, what usually works best with DLSS, since the objective is to have a better visual presentation at a cost selected by the user.
    (0)

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