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  1. #1
    Player
    Sehro's Avatar
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    Mar 2011
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    Character
    Xenoraxis Thunderham
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    new yoshi interview

    Q: Can you tell us what are some of the features inherited from the previous Final Fantasy games and what innovations were made?
    A: Version 2.0 will present to players many elements found in the previous games. for example the Chocobo. But this time, the Chocobo will be equipped with more functions. The new game graphics engine for Final Fantasy XIV is also the best in the world right now for a 3D MMORPG. There will be more interactive gameplay in Version 2.0 as well, for example party-activated killer moves. Players will also only need to create 1 character to have their hands full on the activities which can be done in-game. There are more, but they will remain as a secret for now.

    Q: Final Fantasy XIV can be said to be a failure in Japan at the initial launch. Where were exactly the catalysts leading to this?
    A: After holding talks with gamers, 1 of the main reasons is the control functions (mouse + keyboard) of the game not matching up to other standard MMORPGs, such as World of Warcraft and RIFT. Another main reason is also the lack of game content, which made it impossible to “correct” the game basics through small-scale updates. We had to start all over, and some actions taken included asking development staff not clear of MMO gaming to play them. Although it is still call Final Fantasy XIV, there is a huge difference between 1.0 and 2.0.


    Q: What about PvP?
    A: There will not be open PvP/ PK, and both players must mutually agree to a PvP match. Final Fantasy XIV will be the first game in the franchise to have a :meaningful” PvP system, hence I urge players to try it out.

    Q: Is it fair to say the PvP in Final Fantasy XIV is somewhat similar to World of Warcraft’s?
    A: We will have a PvP arena, which is similar to the one found in World of Warcraft. Our PvP team members played many matches in World of Warcraft. Personally, I am a player of Dark Age of Camelot, a PvP-centric MMO.

    Q: When will Final Fantasy XIV 2.0 launch?
    A: I expect the first Closed Beta for the Japan and International servers to be held end September or early October, entering Closed Beta 2 this winter and Open Beta in January next year. We will be talking to Shanda Games about the China server, with features such as PvP, blocking 3rd party programs and localization, hence the Chian server will launch later.

    Q: A question, why did Final Fantasy XIV reverted to its Pay to Play format earlier this year, despite Square Enix claiming the game will be free until the game is polished? Does it mean the company was satisfied with the game at that point of time?
    A: While the game content now may not make Final Fantasy XIV Online a successful MMO, the game actually saw a rise in returning players after the payment mode was restored.


    Q: Most of us actually thought the game will only start collecting monthly fees again only after version 2.0 hits…
    A: Haha, we have a team of 250 members, if we continue going free… (hints of financial reason)

    Q: How about the China server?
    A: It will most definitely be collecting a static fee as well, but the format has not been confirmed.


    Q: You mentioned about taking the mount-riding experience further, possibly into the skies or under the seas. How is this planning out? Does that mean there will be land mass in the skies as well?
    A: We are still discussing internally whether to go with an underwater world or an aerial one. This content will happen in the next content update (after version 2.0 launches). Going up to the skies happened in Final Fantasy 11, while most games now have underwater worlds which are popular with gamers. We are just still really unconfirmed on which direction to go now.

    Q: What about your personal preference?
    A: Going by the international route, we will be making the underwater world first. But personally, I prefer the skies.

    Q: Going up against heavy hitters such as Blade & Soul and ArcheAge, how will Final Fantasy XIV stand out?
    A: Final Fantasy XIV has a more unique game history and culture, which is a big factor *refers to Final Fantasy 8, Faye Wong singing “Eyes on Me”*. Korean MMORPGs focus too much on the game itself, but not about the real life culture surrounding it.

    Q: Can you tell us 1 new function which will be in Version 2.0?
    A: There will be a system where players may cross servers to complete objectives. We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map.
    http://www.mmoculture.com/?p=3030
    (19)

  2. #2
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    "making sure players know where to go and what activities are there to do once they enter a new map."

    So basically, you are going to be on a rail, go here, go here next. Are they going to add an auto run to the "activity" next?
    (7)

  3. #3
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rokien View Post
    "making sure players know where to go and what activities are there to do once they enter a new map."

    So basically, you are going to be on a rail, go here, go here next. Are they going to add an auto run to the "activity" next?
    I'm hoping it would just be a pop up with a "check this to never see this message again" with a list of all the quests to do at what level, what NMs are around, general stuff like that. I'd get upset if there was auto-pathing but I wouldn't be frantic about it personally.
    (1)

  4. #4
    Player

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    Quote Originally Posted by NintenPyjak64 View Post
    I'm hoping it would just be a pop up with a "check this to never see this message again" with a list of all the quests to do at what level, what NMs are around, general stuff like that. I'd get upset if there was auto-pathing but I wouldn't be frantic about it personally.
    I hope I can turn off EVERYTHING that give you handheld adventure.
    (6)

  5. #5
    Player

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    Quote Originally Posted by Rokien View Post
    "making sure players know where to go and what activities are there to do once they enter a new map."

    So basically, you are going to be on a rail, go here, go here next. Are they going to add an auto run to the "activity" next?
    we already have this

    its called the journal
    (26)

  6. #6
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
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    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    we already have this

    its called the journal
    #1 rule of the forums- If Rokien overreacts, you ignore it.

    Can't wait till XIV's version of sea and sky. I see a lot of potential in the aesthetics of the areas.

    If anything that's quite a decent read, since there will be enough things to do in a map that every zone has their own guide.
    (37)
    Last edited by Dawiichan; 07-29-2012 at 03:52 PM.

  7. #7
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
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    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheVedis View Post
    we already have this

    its called the journal
    But it doesn't pop up in my face so I don't have to look at it unless I need the extra help.

  8. #8
    Player

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    Quote Originally Posted by Dawiichan View Post
    #1 rule of the forums- If Rokien overreacts, you ignore it.

    Can't wait till XIV's version of sea and sky. I see a lot of potential in the aesthetics of the areas.
    god damn it i replied to rokien

    i need to pay more attention lol
    (23)

  9. #9
    Player

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    Quote Originally Posted by Yelta_Sumasu View Post
    But it doesn't pop up in my face so I don't have to look at it unless I need the extra help.
    something tells me itl be a feature you can turn on/off so you wont have to worry about it, i just cant see them forcing it on everyone

  10. #10
    Player

    Join Date
    Jul 2012
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    Guys read the interview carefully. The linear system he describes is specifically in reference to the cross-server quest system. Also, he says "may". So you probably do not have to go cross-server if you do not want to.

    This is an addition, not a hindrance.
    (7)

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