It always take them until x.2 patches to finally get a hang of the balance, not sure if its because they have a lot of other things to do for release, but usually they take notice of all those things but take time to change them
It always take them until x.2 patches to finally get a hang of the balance, not sure if its because they have a lot of other things to do for release, but usually they take notice of all those things but take time to change them


The buff to Warrior is honestly high comedy.
"No, no, no! Look guys! We don't favor them! We nerfed one of their abilities!"
Under the table to WARs
"Here you go guys, don't tell anyone. Love you."
Homogenization makes job balance easier.
Job balance:
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Ngl balance for tanks and healers are fairly decent this time around the difference is minimal, folks just love making big deals from the tinest margins in parses... The Dps however are all sorts if fucked, we'll see what 7.05 drops but wouldnt get hopes up, likely see only 1/2 the Dps get the changes they need by then...
What little I've tried Viper, it did feel like a lot work to deal underwhelming damage.
Now personally, I don't mind if some classes are better than others in PvE, but it does create some issues with people going for the meta... As functionally, I do believe every piece of content should be clearable with the worst possible combination of Jobs within the intended party build... Which then makes the best possible combination just easily go through.
Looking at job popularity in ex1/ex2
Low dps and reworked jobs are not popular. SE wanted to address the latter with reworks for DT but its clear this backfired, given that healer role has no PCT/VPR to skew the numbers clearly this iteration of AST sucks. And BLM being at the very bottom is not surprising either.




It’s so weird they have a system in place to bring content up to the current expansion level (unreal), they then won’t use it except for a few scattered extremes leaving ultimates to rot with 70 kits AND then they still won’t even attempt to balance the low level hits to avoid a situation like PCT 50th percentile being stronger than any other DPS 100th percentile
Interestingly for all peoples 3 expansion long whining about how SCH is a cluttered mess nobody could actually like (as in it’s dys synergy not core healer issues) it’s still almost neck and neck with SGE which is basically its “lobotomy rework” as a seperate classLooking at job popularity in ex1/ex2
Low dps and reworked jobs are not popular. SE wanted to address the latter with reworks for DT but its clear this backfired, given that healer role has no PCT/VPR to skew the numbers clearly this iteration of AST sucks. And BLM being at the very bottom is not surprising either.
Really doesn’t paint a good image for SGE
Last edited by Supersnow845; 07-17-2024 at 10:13 PM.
On the contrary, smaller numbers are misleading so it is actually an opposite situation. Difference between GNB and PLD is 8%, difference between PCT and BLM is 6%.Ngl balance for tanks and healers are fairly decent this time around the difference is minimal, folks just love making big deals from the tinest margins in parses... The Dps however are all sorts if fucked, we'll see what 7.05 drops but wouldnt get hopes up, likely see only 1/2 the Dps get the changes they need by then...



Especially with skill acquisition being as lopsided as it is. PLD doesn't even have access to their gap closer in UCoB or UWU.It’s so weird they have a system in place to bring content up to the current expansion level (unreal), they then won’t use it except for a few scattered extremes leaving ultimates to rot with 70 kits AND then they still won’t even attempt to balance the low level hits to avoid a situation like PCT 50th percentile being stronger than any other DPS 100th percentile
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