Quote Originally Posted by Chardrizard View Post
That is true when content first released, but when someone got a first kill, community will auto follow that strat regardless, bc it will be deemed safe and work. I guess which is already happening, hence why i believe lockouts timer isnt the root of the issue.

Myself, i prefer spammable content but with tokenized system for at least 90% of the loot and have 10% of the very strong loot on RNG to keep them rare. Kinda like Garuda right now and additional say Garuda Leather at 5% droprate to craft some very strong armor that BoE (Bound on Equip).
What about spammable content with a tokenized system but diminishing returns + no timer?
Like the amount of tokens you get are based on how many times you have entered recently. First time 10, second time 5, third time 2, then 1 1 1 1 1 etc.

The main problem i see with no timer is it makes end-game for people literally with no life. To get the best gear you have to spend 50 hours doing the same thing.

A lot of people in XI kept playing even when busy just to get dynamis stuff. Like my first year of university all I really did was show up for gods and dynamis a few times a week. I kept paying but didnt have to invest tons of time.