This can be solved easily by allowing people to leve sync to any level solo. This would also let solo players challenge themselves and re-experience parts of the game as they are intended if they ever want to.The only problem with that achievement example given, is that if you level all DoW/M passed the lvled range you no longer will be able to unlock it. Other than that most of those ideas are pretty good. Im anxious to see the core changes of loot in 2.0. Fortunately I got my skirmish axe already! I'm stocked!
Mew!
Great post, OP! I am really looking forward to 2.0, but I have similar concerns.
Sure, I love getting in a full group and doing stuff 1-2 nights a week. But honestly, really difficult battles (I'll admit it, I am not a highly skilled player; I know I'm not the only one out there!) are not the highlight of my gaming experience but rather something I find fun in limited amounts.
And thanks to my classes a lot of my playtime is off-peak hours, when I am subject to interruptions, so I want something to do by myself besides level yet another battle class or grind crafting/gathering. If you can't so much as tie your shoes in 2.0 without a well-coordinated group of 8, no amount of Miqo'te cuteness will be able to keep me playing!![]()
I especially liked this part.
Step 2: Separate solo from group
All individuals should be able to play and enjoy the game without ever doing end-game or group content.
Why? Because it will prevent people who suddenly get busy with school or work from quitting, and increase the amount of people who play and pay.
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