There’s a lot of talk about how terrible the reception of the MSQ this expansion has been, I even wrote a thread about my complaints myself when I joined up, but something that’s been on my mind over the last couple of days is how could it have been better overall? I think it’s fundamentally flawed- you can’t just rewrite a few bits here and there because the pacing is off in a lot of parts, but I’m curious to see how the community feels the story could have been written to make the experience more enjoyable for them. Also hope it’s a bit more than just “less Wuk Lamat”, because sure that is a big part of the problem, but I want to know what would you want instead? If you wanted more time for other characters, what would you have wanted to be explored in their storylines? Do you think any characters should have been written/characterised differently?
I’ll start with my own thoughts, splitting it into first and second halves of the story:
Part 1: The Rite of Succession
First, include other members of our party with the Rite more. Erenville could have helped teach Wuk Lamat about catching an Alpaca (it’s literally his job) and the twins could have contributed way more to helping the Hanu with their crops (you have an entry on Alphinaud in the codex that literally tells you he studied aetherology at the Studium) just to field a couple of examples. There’s no reason why the story couldn’t have told us about the cultures of the different areas we visited alongside this, but having everyone split off and leave you to just follow Wuk Lamat around whilst the WoL clues her in on what to do every now again left everyone who was invited to “help” with the challenge to the throne do… not much, is kind of sloppy.
Krile also could have had more opportunities to be actively trying to trace her grandfather’s steps and find out what specifically he was doing in Tural. We don’t really see much of this (even though it was the biggest reason she even decided to come and assist Wuk Lamat in the first place) until we reach the gate after the Rite is over and we don’t get to see Krile actively asking around about her grandfather that much (if at all). All we find out is eventually Gulool Ja Ja, Ketennram and Galuf found the gate to the city, but I feel there should have been more moments for us to find out about the traveling around and research that had to be done to actually find it in the first place. I feel like a recurring problem in Dawntrail is that character development moments/storylines feel rushed- being concluded in a couple of cutscenes when it could have had more of a lead up if those involved just had more screen time.
Wuk Lamat had her little pep talk about being able to rely on others a little too early imo, and if there were more chances for the party to be involved in helping her throughout the Rite I think it could, again, have had more of a lead up to her having some change in her personality. Show her actively learning from her friends- they seem to do it with Koana, who has development fueled by looking at how others around him are acting and making him realise the flaws in his approach/vision of Tural. I got this strange disconnect around the middle of the story when I realised how Wuk Lamat is treating the WoL like her best friend in the world when we only just met, and that feeling only intensified when Sphene gets introduced later. But she isn’t shown to care much at all about the thoughts and feelings of her actual friends and family- she will try and understand the ins and outs of every civilisation we visit, but won’t take time to try and understand much about the pros and cons of both of her brothers’ views (and don’t even get me started on how she treats Erenville come the second half of the story). It’s all extremely surface level and going from previous expansions, which had a big focus on the philosophical elements of the rights and wrongs of what people will do for the people they care about, to this is jarringly different.
Part 2: Sphene, Zoraal Ja & Alexandria
The main takeaway from the second half of the story for me is that Sphene is introduced way too late for me to really care about her as a major antagonist. If she had been hinted to earlier, maybe that would have changed, but her late arrival coupled with my limited knowledge of FF9 left me feeling pretty indifferent to the last 2 areas.
Shaaloni was really enjoyable, I think it served as a good setup for heading into Heritage Found. You start off expecting to go and visit Erenville’s home, but then it turns into a world ending threat. As much as I see people complain about Wuk Lamat’s everlasting presence in you finding Namika’s bracelet, I think that again leads well into you having a few more emotional ties to “what the hell is happening inside that dome?” Unfortunately it’s not really capitalised on.
A lot of people have been saying Krile and Erenville should have been the main focus of the second half of the story and I 1000% agree. Shifting the focus away from them and onto Wuk Lamat’s quest to kill her brother wasn’t satisfying at all for me. What was worse was how no one seemed to care that much for Erenville having to go through losing his hometown and not knowing if his Mother was safe or not. It was a major plot point, until it wasn’t and was sidelined for Sphene. Again, I wanted to be invested in Sphene but if you give me a choice between a storyline that has been building since the beginning of the expansion and a random suspicious woman who appears like 75% of the way through the game, I’m gonna pick the first option. I would have hoped for Heritage Found to be more focused on first finding Cahcuia, then gaining access to Solution 9 and working together with Cahcuia and Oblivion to learn more about Sphene, Zoraal Ja and Alexandria as a whole. The scions could have been way more involved in this investigation, with Krile, G’raha and Y’shtola leading.
There should have been a lot more interaction between Erenville and Cahcuia- I mean it's been 3 years for him since he left for Sharlyan from what we’re told, but for his mother it would have been 33 years from the dome time shenanigans. This would not only give us a chance to learn about the area and life in Alexandria, but also for us to learn more about Cahcuia herself. She mentions how she loved traveling with Gulool Ja Ja, but we don’t get to hear much about what that actually involved. When we enter Solution 9, Cahcuia asks us (and Erenville) about what adventures we’ve been having, but we don’t actually get to tell her about the journey. We know Cahcuia was at least a part of sealing away Valigarmanda (she’s on the memorial) and the peace BBQ between the Mamool Ja and Hrothgar in Yak T’el (she’s in the echo flashback), both of which are parallels to our own journey which could have made for good conversation. Also having a scene where Erenville can actually tell his mother about us discovering the City of Gold and it having some kind of emotional pay off, instead of an offhand comment that isn’t followed up on. Having an actual scene where Erenville can say “Hey I found the City of Gold, do you count me as a “true explorer” now? Can we actually finally go on an adventure together?” followed later by no, she’s dead, would have crushed me. Even them speedrunning that plot point in the last 5 minutes of the final area hit me pretty hard, but it could have been better if they actually got time to show off the relationship between the two of them.
The same goes for Krile, she should have had more time to learn about her birth parent’s involvement in Alexandria and its technology. Also not forgetting about being told her earring was a USB and actually analysing it early on instead of 5 mins before going to the final zone. She wanted to go on this adventure to be helpful to us, so make her feel integral to the storyline. More time on screen for her would have made meeting her parents in Living Memory more hard hitting- being able to say something like “I’ve heard so much about you (but I also know nothing about you on a personal level)” would have been a nice touch.
Finally, touching on Zoraal Ja and Living Memory, I think I would have personally swapped around “main antagonists” and have Zoraal Ja be the final boss instead of Sphene. Fight her before, in Everkeep. Have it so that after her defeat, Zoraal Ja wants to use Sphene’s endless project to take all the souls and energies in Living Memory and beyond to supercharge his conquest and make him some unstoppable creature (who would never have lost to his father). We have to turn off the terminals not to try and weaken his resolve, but so the people there can return to the aetherial sea instead of being devoured up by Zoraal Ja and denied a dignified death. As much as I like the trials for both Zoraal Ja and Sphene, the story for the final zone just didn’t grab me. I would have felt more motivated to take down someone introduced at the start of the expansion, who we have watched deteriorate, over someone who the game (Wuk Lamat) has just told me to pay attention to. This would also make there be some actual pay off to shutting down the terminals, since doing so didn’t make Sphene even slightly less motivated to wipe out other universes for energy like Cahcuia said it would.
So, those are my thoughts, I’m curious how other people would change things for the better. I am still looking forward to where the story will go in the future, not sure how they can turn it around for the better but I would like to see them take a good shot at it. Here’s to the start of the raid story on Tuesday starting the trend.