Results -9 to 0 of 88

Threaded View

  1. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    So then Physrange becomes the best and then people complain about that instead.
    Sorry for late reply....

    Anyways, Physical Range are not always the best in older MMO since they do design skills to provide more ways for Casters and Melee classes to maintain DPS despite having their limitations. This way they are still on equal terms with mobile DPS type classes.

    Normally a Melee Class will get more engagement skills which allows them to rush back into melee range to maintain the "always in the enemy's face" encounters and defensive skills to allow them to stay in melee range for a short time and tank any heavy melee range AoE attacks so they can continue to stay in melee range. Viper actually has a example of this stay in melee range skill as one of their PvP skills but normally it should still allow them to continue to attack with their basic skills while still reducing damage for a short time. The high damage attack is the basic counter attack thing. Similar to Samruai with the Tengentsu but normally it would be a Anti-Heavy damage skill so Samurai can stay in Melee range to maintain DPS combos. Some reason they treat these skills more as Light Damage resist skills in FF14 rather than the usual temporary Heavy damage resist skills.

    Mages are normally provided ways to protect themselves during casting so they can tank a heavy attack without needing to move or cancel casting their more heavy damage but high casting cost skills or turret stance. They already got the instant cast skill that is normally provided for some mobility.

    Managing when to use these skills is the part players need to be self aware about and not treat them as DPS skills but skills to maintain their DPS engagements.

    A lot of choices with boss design that SE made being focus on dodging AoE obviously did not go as planned when they added the Vulnerability debuff effect on most Boss AoE skills which is the situation we have now. If they add more Anti Melee and caster AoE focus bosses then melee and caster will complain they favor Physical Range more because they can dodge attacks while still attacking easily and if there is not enough Anti-Melee and Caster attacks on Bosses to put enough downtime for Melee and Casters to perform less DPS, people will keep saying Physical range are not needed because it is still easy to maintain High DPS in boss fight.

    Also, people will always find a reason to say the development team "favors" one playstyle over another since individual perspective varies about a lot of things including when it comes to specific Job roles.
    (1)
    Last edited by EdwinLi; 07-21-2024 at 11:34 PM.