There literally wasn't a single savage fight last expansion where anyone brought triple melee. You can look at the speed kill logs, every single rank 1 had double melee and one physical ranged/one caster (as it should be).Last expansion, with very few exceptions, it was better to bring 3 melee and 1 ranged. That ranged being blackmage. The 1% buff from bring a pranged wasn't worth it until the very end of the xpac when BRD caught back up after rDPS scaling. So I guess at that point, it will be a taste of their own medicine?
Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)
Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It makes sense for double melee to be the default because you have two tanks that are melee and two healers that are ranged so you end up with a 4 ranged/4 melee split, and because there are 6 melee dps/7 ranged dps. Casters shouldn't have any rezzes at all tbh.Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)
Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
That’s why the term fake melee exists, casters/phys ranged are at no disadvantage by standing in melee range (hell healers should always be there except during mechanics). Them making extra melee jobs is digging their own hole. VPR shouldn’t exist it should have been a phys ranged this expansion
Creating a problem isn’t a justification for the problem to exist
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Let me rephrase that then. There was no noticeable difference in output bringing 3 melee and a BLM. There was/is when bringing 3 ranged and 1 melee.
And, no, forced metas are not a good thing and not something that "should be". In fact, this wasn't even a thing until EW. In ARR, HW, SB and ShB, you could bring any composition you wanted and it wouldn't effect output noticeably.
ay lmao bard is unironically harder to play than all the meleesWhat would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
I can see why you might think that. Some say that busking in Limsa with 'Performance' is the real hardcore content, up there with FSH and housing interior design.
I wouldn't mind it too much, this is just the usual casterwauling that you see on this subforum. It went on and on for the entirety of the last expansion as well, as a way of letting off steam. What they don't realize is that each individual melee player can only hard carry only so much deadweight at a time, which is why fight designers tend to encourage staying within the limits of only two ranged at any one time. With four ranged, they'd have to be self-reliant and learn to optimize what they already have, and I can't see them ever wanting that.
Last edited by Lyth; 07-20-2024 at 05:57 PM.
I'm guessing it's role popularity.Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)
Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
We have 6 different melee jobs and 3 different phys range jobs.
It's reasonable to tax the ranged advantage in a game like this, but i do think it's too much for how little it actually comes into play.
If BLM can do the same dps as a melee then so should a Machinist, but only if it loses it's mits and gets a more complicated rotation. Because utility and ease of use should 100% be taxed.
If you just let all phys range do the same dps as a melee then you're strongly discouraging people from playing melee, because ranged uptime is completely free.
You don't have to take risks to get that extra GCD in, learn how to play at a sweet spot during mechanics and you don't have positionals.
Unlike some I don't pick a role or job to play sorely for its total damage output and how high it ranks on the funny website's charts. Doesn't prevent me to be quite disheartened by how unfair its treatment consistently looks though. Even after so many years it still depresses me.
You'll find that sentiment a lot in the ongoing Dark knight threads.Unlike some I don't pick a role or job to play sorely for its total damage output and how high it ranks on the funny website's charts. Doesn't prevent me to be quite disheartened by how unfair its treatment consistently looks though. Even after so many years it still depresses me.
Be glad they're at least not taking away all of your abilities without replacing them with anything new every patch.
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