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  1. #51
    Player
    MaaryZeleste's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    M'aary Zeleste
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lanvaldear View Post
    Last expansion, with very few exceptions, it was better to bring 3 melee and 1 ranged. That ranged being blackmage. The 1% buff from bring a pranged wasn't worth it until the very end of the xpac when BRD caught back up after rDPS scaling. So I guess at that point, it will be a taste of their own medicine?
    There literally wasn't a single savage fight last expansion where anyone brought triple melee. You can look at the speed kill logs, every single rank 1 had double melee and one physical ranged/one caster (as it should be).
    (3)

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MaaryZeleste View Post
    There literally wasn't a single savage fight last expansion where anyone brought triple melee. You can look at the speed kill logs, every single rank 1 had double melee and one physical ranged/one caster (as it should be).
    Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)

    Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #53
    Player
    MaaryZeleste's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    M'aary Zeleste
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)

    Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
    It makes sense for double melee to be the default because you have two tanks that are melee and two healers that are ranged so you end up with a 4 ranged/4 melee split, and because there are 6 melee dps/7 ranged dps. Casters shouldn't have any rezzes at all tbh.
    (3)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MaaryZeleste View Post
    It makes sense for double melee to be the default because you have two tanks that are melee and two healers that are ranged so you end up with a 4 ranged/4 melee split, and because there are 6 melee dps/7 ranged dps. Casters shouldn't have any rezzes at all tbh.
    That’s why the term fake melee exists, casters/phys ranged are at no disadvantage by standing in melee range (hell healers should always be there except during mechanics). Them making extra melee jobs is digging their own hole. VPR shouldn’t exist it should have been a phys ranged this expansion

    Creating a problem isn’t a justification for the problem to exist
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #55
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MaaryZeleste View Post
    There literally wasn't a single savage fight last expansion where anyone brought triple melee. You can look at the speed kill logs, every single rank 1 had double melee and one physical ranged/one caster (as it should be).
    Let me rephrase that then. There was no noticeable difference in output bringing 3 melee and a BLM. There was/is when bringing 3 ranged and 1 melee.
    And, no, forced metas are not a good thing and not something that "should be". In fact, this wasn't even a thing until EW. In ARR, HW, SB and ShB, you could bring any composition you wanted and it wouldn't effect output noticeably.
    (0)

  6. #56
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    ay lmao bard is unironically harder to play than all the melees
    (6)

  7. #57
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can see why you might think that. Some say that busking in Limsa with 'Performance' is the real hardcore content, up there with FSH and housing interior design.

    Quote Originally Posted by MaaryZeleste View Post
    You're never bringing three melee to a party, you can bring triple ranged and it's fine, what do you people want exactly? Triple ranged being standard? Melee being so weak that you bring quad ranged?
    I wouldn't mind it too much, this is just the usual casterwauling that you see on this subforum. It went on and on for the entirety of the last expansion as well, as a way of letting off steam. What they don't realize is that each individual melee player can only hard carry only so much deadweight at a time, which is why fight designers tend to encourage staying within the limits of only two ranged at any one time. With four ranged, they'd have to be self-reliant and learn to optimize what they already have, and I can't see them ever wanting that.
    (2)
    Last edited by Lyth; 07-20-2024 at 05:57 PM.

  8. #58
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why does the 4th DPS have to default to a melee (PCT has slightly altered it this expansion)

    Why are they actively trying to dissuade you from bringing more than one phys ranged or more than 1 rezz caster. That 4th spot should be free for any role but the devs seem intent on making it specifically a melee slot that PCT and BLM can sometimes fill because they need compensation for not having a rezz
    I'm guessing it's role popularity.
    We have 6 different melee jobs and 3 different phys range jobs.
    It's reasonable to tax the ranged advantage in a game like this, but i do think it's too much for how little it actually comes into play.
    If BLM can do the same dps as a melee then so should a Machinist, but only if it loses it's mits and gets a more complicated rotation. Because utility and ease of use should 100% be taxed.
    If you just let all phys range do the same dps as a melee then you're strongly discouraging people from playing melee, because ranged uptime is completely free.
    You don't have to take risks to get that extra GCD in, learn how to play at a sweet spot during mechanics and you don't have positionals.
    (1)

  9. #59
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,195
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Asari5 View Post
    and also there are a lot of phys range around in the game arent there? the role cant be that bad?
    Unlike some I don't pick a role or job to play sorely for its total damage output and how high it ranks on the funny website's charts. Doesn't prevent me to be quite disheartened by how unfair its treatment consistently looks though. Even after so many years it still depresses me.
    (1)

  10. #60
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    Unlike some I don't pick a role or job to play sorely for its total damage output and how high it ranks on the funny website's charts. Doesn't prevent me to be quite disheartened by how unfair its treatment consistently looks though. Even after so many years it still depresses me.
    You'll find that sentiment a lot in the ongoing Dark knight threads.
    Be glad they're at least not taking away all of your abilities without replacing them with anything new every patch.
    (1)

  11. 07-21-2024 05:42 AM

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