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  1. #11
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    lets assume they do the same amount of dmg... what would the melees get to balance the shorter range?

    and also there are a lot of phys range around in the game arent there? the role cant be that bad?

    Melee are suppose to do more damage in a sim because in an actual encounter, they're expected to have downtime to compensate. The issue is is that Squeenix hasn't made a fight with downtime (Unless you count times when the boss isn't even targetable for no apparent reason.. Talking to you P8SP2) since Heavensward. So Ranged lose their only advantage they have. Coupled with cast times, it makes playing cDPS abysmal. Its LOOKING like this might change with AAC (or whatever they're calling it) Savage due to smaller hit boxes and more erratic mechanics. Which is a good thing, and why I mentioned that it may be too early to tell.
    (1)
    Last edited by Lanvaldear; 07-20-2024 at 11:28 AM.