Quote Originally Posted by Ruminous View Post
snip.
I mean... this is a post-ShB/EW world. Every job is 2-min burst focused.
I'm not even disparaging the rest of what you said, I'm just raising the point that SE is forcing every job into A 2-min burst archetype (which is why people have been dissatisfied with homogenization).

Also, most melee jobs cannot flex when they use their ranged abilities. RPR has to to Communio/Perfection at a certain point in their burst. It's not a real mobility tool.
The P8S door boss problem wasn't a "phys ranged problem". It was a job-balance problem, one of which was MCH. But PLD, RDM and, to a much lesser extent, RPR were also problematic. I, unfortunately, dealt with this absolute nonsense since I progged P8S week 1, and I felt the dps issues when those jobs were in the comp- having PLD/WAR/MCH/RPR was awful because beating the enrage because 50-50 at best.
And SMN is always going to be popular in virtue of being basically auto-play with a revive. It's the ultimate "focus on mechanics and ignore rotation" job. It's always been hyper-popular for prog since the EW revision for this very reason.

I know it probably sounds like I'm being abrasive and going after everything you're saying (and, in a way, I guess I am), but sometimes people post topics with a very hyperbolic wording that ends up being a half-truth and then obscure the real problems while also antagonizing other people. Physical ranged were vastly overtaxed in EW where melee uptime was not a concern (which is also part of the reason why EW balance was one of the worst ever in Abyssos), but DT is shaping to be a different landscape.
I still posit ranged and casters need help, but we can't start from a premise of "melee uptime is free" when it's looking like it's not (well, in your defense, you didn't actually say this, but I do think you're overestimating how many tools most melee and caster jobs have at their disposal to deal with some of this mechanical nonsense).