Quote Originally Posted by remiff View Post
Honestly, I don't think the gap between melee and ranged/caster DPS should be that significant, but I don't think melee are as favored in Dawntrail as they were in Endwalker.

The hitboxes have been drastically reduced, and some mechanics are quite annoying for melee, so they have much more potential to lose uptime than before.
We need to wait for the stats from the savage fights to really be sure of how melee compare to ranged jobs. A few dungeons and 2 extremes are not enough to judge.

In a way, melee should have more DPS than ranged DPS, but yes, the gap should be slightly reduced.
I would like to believe this but players will always find melee uptime strategies that end up with melee still having 99% and above uptime. Lets also not forget that melee jobs like VPR and NIN have ranged GCDs in their kit that they can store for such scenarios. VPR being the worst offender of this being able to store up to 3 ranged GCDS in which the oGCDS also have the same 20y range and result in no real DPS loss. So if there is ever a fight that forces you to peel off consistently throughout what you will actually see is that a job like VPR becomes significantly better than most of the other jobs in the game.

I can bet however that VPR would never ever be taxed in any kind of way because its a Melee DPS even if it has no downtime.