Quote Originally Posted by Lyth View Post
This subforum is filled with players either asking for simplifications on melee jobs that they don't play (and in some cases haven't even unlocked), demanding the removal of positionals, or complaining that they don't do more damage than melee while playing at half the APM while at range.

Melee mains in here mostly just want to preserve the gameplay and skill optimization that currently exist on their chosen jobs so that they can keep fights engaging even after a clear. You can also advocate for the more engaging gameplay on your preferred job as well, but don't drag others down by trying to remove optimization from other players' jobs. It's genuinely detrimental to the state of the game.
I am a supporter of preserving optimization and would never try to remove optimization from the game. Stormblood will always be the perfect balance to me when it comes to not being overly difficult that drives away the players that they want to preserve while still having fun jobs for the more hardcore players.

Its also mainly not about strictly doing more, its about the fact that a melee vastly underperforming can still bring more total Rdps than a SMN, RDM or physical ranged at times in recent years.

The APM thing however is just not entirely true unless you're talking about casters who may not have high APM but have to pre plan their positioning more than the other 2 DPS roles. I am quite sure however that BRD and MCH have higher APM than every job in the game other than NIN and VPR.