Results 1 to 10 of 88

Hybrid View

  1. #1
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    It won't change as long as melee players believe they are god's gift to the world and that they are sweating so hard in a game with as low of a skill ceiling as an MMO.

    It obviously sucks to play RDM and SMN knowing that your damage is going to be severely gimped when you are just trying to play your favorite class. But hey at least you can sometimes be in the mood to play PCT/BLM and do high damage if you want in savage.

    If you're playing physical ranged you have no options when it comes to having the chance to carry the DPS load for your group or party finder if you are a good player.

    Melee really believe that their rotations are hard because they have to be within a few yalms of the boss to execute them...even though that is where literally everyone in the party sits for the majority of the fight.
    (8)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CrystalAurora View Post
    ...
    This subforum is filled with players either asking for simplifications on melee jobs that they don't play (and in some cases haven't even unlocked), demanding the removal of positionals, or complaining that they don't do more damage than melee while playing at half the APM while at range.

    Melee mains in here mostly just want to preserve the gameplay and skill optimization that currently exist on their chosen jobs so that they can keep fights engaging even after a clear. You can also advocate for the more engaging gameplay on your preferred job as well, but don't drag others down by trying to remove optimization from other players' jobs. It's genuinely detrimental to the state of the game.
    (6)

  3. #3
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    This subforum is filled with players either asking for simplifications on melee jobs that they don't play (and in some cases haven't even unlocked), demanding the removal of positionals, or complaining that they don't do more damage than melee while playing at half the APM while at range.

    Melee mains in here mostly just want to preserve the gameplay and skill optimization that currently exist on their chosen jobs so that they can keep fights engaging even after a clear. You can also advocate for the more engaging gameplay on your preferred job as well, but don't drag others down by trying to remove optimization from other players' jobs. It's genuinely detrimental to the state of the game.
    I am a supporter of preserving optimization and would never try to remove optimization from the game. Stormblood will always be the perfect balance to me when it comes to not being overly difficult that drives away the players that they want to preserve while still having fun jobs for the more hardcore players.

    Its also mainly not about strictly doing more, its about the fact that a melee vastly underperforming can still bring more total Rdps than a SMN, RDM or physical ranged at times in recent years.

    The APM thing however is just not entirely true unless you're talking about casters who may not have high APM but have to pre plan their positioning more than the other 2 DPS roles. I am quite sure however that BRD and MCH have higher APM than every job in the game other than NIN and VPR.
    (2)

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CrystalAurora View Post
    It won't change as long as melee players believe they are god's gift to the world and that they are sweating so hard in a game with as low of a skill ceiling as an MMO.

    It obviously sucks to play RDM and SMN knowing that your damage is going to be severely gimped when you are just trying to play your favorite class. But hey at least you can sometimes be in the mood to play PCT/BLM and do high damage if you want in savage.

    If you're playing physical ranged you have no options when it comes to having the chance to carry the DPS load for your group or party finder if you are a good player.

    Melee really believe that their rotations are hard because they have to be within a few yalms of the boss to execute them...even though that is where literally everyone in the party sits for the majority of the fight.
    Machinist is actually surprisingly competent at it, it's not as good at it as SAM or Picto in terms of RDPS, but it's middle of the pack in ADPS and will absolutely give anyone with partywide damage boosts a (slightly) higher parse because the burst phase is so chunky and uses the raidwide buffs much better than BRD and DNC.

    ...though that being said, it is sad to think that you get more from being perfect on a melee dps or BLM compared to being perfect on MCH
    (1)

    Watching forum drama be like