Quote Originally Posted by Aurora428 View Post
The game's unwillingness to tune mobility and utility to their actual worth and instead just destroying the job's damage is one of my least favorite things about this game.

I'm still wrapping my head around them reworking SMN the way they did when they knew they were going to make it terrible lol
I don't think the initial summoner rework was terrible. Yes, it was a bit simple, but it was a nice start to build on. Now, however, it seems they're not planning on building on it at all. And it's the most boring job to play by far. There was a lot of potential... that they did nothing with.
I have to agree that gutting a job's damage is a sad way of trying to balance things. It's like a checklist for them. Ranged: -5% dmg. Have ress: -5% damage. Have damage buff: -10% damage. It's just a horrible way of doing things. The only reason I can see why mobile ranged classes are doing less damage is because they want to keep melee relevant in group content. Otherwise, everyone would just bring 4 ranged dps.