Pffft. As if marketing professionals have any idea of what they're doing either. o_0Why did you have to do this? The last thing we need is a bunch of armchair advertising experts. Do we really need to feed the egos of countless gamers who think they can run a game from their gaming chair? SE knows what they're doing better than anyone else here. What can a horde of clueless and ignorant gamers really contribute to this discussion? Not a lot, so why make this thread. It's just a avenue for SE bashing by a bunch who think they have a clue. SE has tons of experts in their fields (ie of advertising) that know the ins and outs of markets, costs, and efficiency. Yet here you are, asking the common rabble about that which they do not understand. Why Starlord, why?
That's just simply not true lol. SE created roadblocks to slow down content, it only seemed as if it was constant.FFXI (before the Lv75+ increases) was never starved of content, it had tons and it had constant updates & expansions, it only started to slow down as it hit around 6 years old.
FFXIV will continue to pump out content after 2.0, they'll most likely be expansions and constant game updates for at least 5-6 years and if the playerbase remains large even longer
From an NA perspective, we joined a game (on PC) that was already midway through its second expansion. Nothing was released during this time until COP. We were playing catch up, leveling, etc.
By the time COP came out, and with it, Dynamis/Sea, most of us had 1x75 job, maybe more. We were still working on City missions, Zilart Missions, other jobs, subjobs, gil, gear, spells, etc. When COP came out, it was very difficult to progress through because of the headache of the level cap restriction (Fights were challenging, but made more challenging due to the fact you had worse gear, less abilities/spells/power due to level restriction)
-As farming Sea became stale, Limbus was released. Again though, this content was extended due to the nature of farming it. 3d wait, 15d cycle for Omega, 21d cycle for Ultima for inefficient groups. People were still catching up to Sky at this point as well, so it seemed like there was plenty to do but this was all RNG, artificial roadblocks to content. Content wasn't being released, it was being replayed.
Then we had ToAU which launched, if I remember correctly, with Assaults but not Nyzul Isle or Salvage. Same story, people were still catching up to Sea/Limbus/Sky, midway through the expansion Nyzul and Salvage were released. I don't need to mention the 25 runs to see 1 Askar Korazin or 300 runs and never seeing a Machas Coat. Then Mythics were released, requiring 50,000 alexandrite - a number SE specifically stated they felt was an accomplishable goal for all players, and that Mythics would be for those who couldn't acquire relics. They later reduced this to 30,000 alexendrite (much more reasonable right? lol)
-Then we got Odin, which at launch, required everyone to have all 9 feathers on a 3d wait, 30d cycle each Odin. At the time, it also required at least 18 people, with many shells needing many more. A logistical nightmare to say the least.
-Then ZNMs, which were their own form of pain in terms of farming zeni. I don't need to mention Pandemonium Warden.
Then WoTG, which took 3 years just to release the story.
To put it in perspective, this would be like FFXIV releasing a few new jobs, Crystal Tower, and 1xAV/CC set of dungeons every 2 years and saying "have fun". That's not worth 12 bucks a month.
Alpha/Beta should be good depending on whether or not an NDA is involved. Either way, Open Beta is where most of the opportunity to change the public's opinion is, as far as I see it.
SE just needs to go underground and viralize it. End of story.
I'm playing on a buddy copy :P
You sir should be fed to the dodo's.
No, this game needs more kickass Content, Bigger badass-lookin mobs,
like... Camate's Final form kind of thing.
They should bring on the really massive Dragons, Wyrms, etc that the game could possible handle.
Completely gobsmack us with everything they got.
Dig out the old forgotten visual effects, like sunlight beams streaming through the trees etc.
More original monsters & foes, ancient ruins, forests, real deserts where you can almost feel the heatwaves when playing, brutal snowstorms or maybe even add slippery icy ground that will make
the game abit more difficult, some proper minigame puzzles to solve etc.
Even if it means standing on certain stones on the ground to unlock a hidden path.
(kinda like in FFX and a few other past FF games)
i don't know if this has already been said but we already know his final form is a huge angora bunny... Aster figured it out
but on topic i'm going to have to agree with griss' post down below mine that will get the people's attention is the ones who review the game.
Last edited by Rannie; 07-29-2012 at 05:40 AM.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
Honestly the only thing that is going to swing the popular opinion around is not fancy trailers or game play videos. It will be positive reviews from the people who rightfully gave the negative ones to start with and general good word of mouth.
It is the court of popular opinion that judges if a game is "good" or not. And as kick ass as a producer and director yoishida has been the outside knows nothing of it.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Advertising aside, making it widely accessible will go a long way toward helping the game. Mainly getting it up on Steam and as a downloadable purchase off of PSN as soon as possible.
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