Quote Originally Posted by Tonkra View Post
well i was refering to bobby because he quoted that he heard of more features of black desert than of FFXIV.. and is refering to housing. which also be there in ARR.

and as i said. we saw that many people have baught FFXIV at release, although it offered no special features. It was just the franchise and the final fantasy scenario which attracted these people. unfortunatley they saw that it was not much final fantasy in it, less content and the controls being very bad.

i think it does not need THAT special features to be successfull. its just the little things like a limit break system.. the traditional FF flair etc. what can make it. i mean at release we didnt even had special things like chocobo, ifrit, or the classic jobs even.. the only content was some story missions and guildleves.. thats what it was all about. really i do not need public quests only like in GW2 to be a good game.. (although yoshida was thinking about implementing public quests in the special talk session)

i think FFXIV ARR just doing fine with making a modern quallity MMO out of it. (which FF11 also wasnt)
FFXIV at release offered armory system, crafting system, and proposed to have an open world with minimal instancing.

FFXIV: ARR offers instanced housing (status quo), quest-spam (status quo), a working UI (expected), mounts (expected). There's just nothing novel in terms of gameplay mechanics/features which are slated for release with ARR, add that to the graphical downgrade and there's cause for alarm. Most games have some kind of instanced housing anyway. It's like the most generic/ameteur way to implement it. Relegating housing to instances just means it's fluff content which will also take people out of, and isolate them from, the gameworld and other players. Black Desert and ArcheAge have non-instanced housing, which is why it's somewhat novel and interesting.