1) I disagree.
2) in FF13 people said a ton of bad things about the english voice cast, and when you play it, you feel it, but it was more the direction as that cast has done well since. I replayed it with Japanese voice cast and was outstanding.
3) Honestly, the whole voice cast was quite a departure in both their direction, style, and wording from the previous expansions, but I think it's because they used actors from the Americas. Wuk Lamat's VA is Puertorican and Gulool JaJa's is Nicaraguan, for example. It creates a different feel we're not used to, which is in part of the reason.
That said, this topic is pretty far away from the dungeon content, I think it's safe to say the grand majority of us liked the battle content in DT.
The raids weren't hard at all. I died once between all 4 of them and that was because I didn't pay attention to the size of the bomb fuses in M3. Anyone saying these raids were "too hard" needs to go back to Omega and Alexander MINE and then come back lol.

I just assumed it was bad voice direction, since the VA for Wuk Lamat is pretty decent in their other works.
This thread should be closed. OP said P2N when asked which content is too hard. If you have a semi functioning brain and at least one hand you can clear that fight, probably even blindfolded, as it's a sleep simulator of a fight. Good job on the bait though OP. Congrats on getting over 100 pages.

While I don't disagree that p2n is easy, one of my favorite things to do is after progging a savage fight, going back and running the normal to see how much harder it is due to muscle memory from the savage. The first time I did it was on P2N, and I've never died so much to a normal fight as I did in that one. Again, it wasn't that it was hard, it's just that the mechanics are so dramatically different that my muscle memory kept pushing me the wrong way.This thread should be closed. OP said P2N when asked which content is too hard. If you have a semi functioning brain and at least one hand you can clear that fight, probably even blindfolded, as it's a sleep simulator of a fight. Good job on the bait though OP. Congrats on getting over 100 pages.

So I am an aging (over 55), disabled dude who couldn't even play this game on console until I learned you could resize dialog text. I also firmly believe that a certain percentage of normal dungeon content is overtuned, that there should be a normal tier of daily and MSQ content which is less stressful and accessible by all, and that extreme shouldn't be just the top normal dungeons, but should be a little rougher than the current default.
Having said that, in the last couple of days, I've done 3 of the first 4 Arcadion raids, and despite wiping multiple times because of the nature of it being a pickup raid in the current expansion that isn't well known, was a ton of fun. Are there some mechanics that are rough to deal with? Yes, Lariat on the 3rd boss can be pretty brutal, the venom pots on Honey B can be a little quick, but they aren't unfair.
Now, because I'm not too bright, I didn't realize you could turn others' spell effects off (settings>character configuration>control settings>character tab in case someone doesn't know), and nothing could have made a bigger difference in the ease of the fights than being able to see your target's spell effects without looking through 8 peoples' spell effects.
Anyhow, my pickup raid wiped about 6 times on the bomber before calling it, a couple hours later joined another group and we beat it the first time.
The big difference at this point is that since I started playing just after the Endwalker launch, every other raid up to this point was "be the one guy who dies a lot while people who have done the raid a hundred times carry me" and this one...totally different. I feel valuable, able to learn, and frankly these fights sre super fun and interesting.
25 years ago, I played Everquest, which had and basically introduced complex boss mechanics in MMO's, but there was no Youtube, no guides, each group that tried a new encounter had to learn by failure. The culture was no one shares strats of any kind...and it was amazing, especially the elation after a big victory.
I have felt better about beating these fights than any raid in FFXIV so far (ok, I did one Eden raid that wasn't a carryfest), and I think the heart racing pants on fire feeling leading to the "thrill of victory" that only accompanies encounters where you have a chance of failure can't be beat, and I'd hate that raids not have that.
I suspect that as time goes on that will go away and it'll be "7 people who know the fights well carrying one person who dies a lot" will return...heck, If I want that, I haven't finished Omega or Pandemonium yet, and eventually Khloe will make me go there, but there's plenty of that in the game already, I like "thing you can fail" much better.
Edit: Wicked Thunder is dead too
Last edited by Jaxtaro; 07-22-2024 at 10:09 AM.
I'm glad you had a lot of fun. The player effects thing is really something the game should talk about more. The community often mentions it but some people get the memo late. I would advise setting party members effects to limited and not off however - this hides all the flashy spam but keeps the ground effects that you want to know about. For non-party members, off is fine, as you aren't affected by those abilities anyway. However, if party member effects on limited is too much then have it on off for sure. Another tip for playing with/as summoner, is the ability to change the size of their summons. The command is "/petsize all small" - you can also use the size of medium or large instead, with medium being the default. This can also be very helpful for visibility.
Keep it up, and build up the experience. I know you were having some issues before, so I'd glad to see you got to overcome it and have a great experience. Plus, the more mechanics you see the more you can see the patterns and predict things ahead of time - for myself, it's pretty easy to sightread those fights due to that. So if anything, your clear is a far bigger accomplishment than mine. I hope the rest of DT and the backlog of content you haven't done yet is just as enjoyable for you.
I think the solution is to bring back a Maat style fight to unlock the last level to cap :P
Where do you see all of this with this thread ? Like I said, the messages that are like that have been removed ?
There's 30+ posts nuked from this thread because they genuinely crossed the line and I've seen them, am not gonna deny that, but there's 1060 posts in the thread lol.
"Vast majority of posts break ToS", according to your interpretation, maybe.
Again, I'll defer to the actual people who are paid and entrusted the responsibility to enforce it, don't have an emotional bias towards op, and have experience in the matter.
Also, like, you're conflating the in-game ToS with the forum's ToS, they're most likely not the same.
Then, I think you're conflating an assertive tone with a disparaging one.
I also think you're conflating pointing out the hypocrisy in someone's statements with being disparaging to them.
And finally, I think you're conflating criticizing someone and criticizing their opinions.
Like, it pains me to do this because I know you have good intentions ? I really think they're misplaced though.
Last edited by jdtuggey; 07-22-2024 at 10:11 AM.
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