the devs getting comfortable with players dying is a good and healthy thing for the game.
for too long its been dubbed okay for players to not learn how to play their jobs and do mechanics.
the game should get harder as you progress through it. if level 50 dungeons are the same difficulty as level 100 ones then there's no sense of progression.
these 'hard' mechanics are not much harder than what weve had before. its about time to start learning to play the game